Hey everyone this is Tim from Maxdepth.tv, and Iām happy to be back again with another great Houdini tutorial for you. This time around we will be…
Category: Houdini
The focus of this tutorial is to single-handedly create a professional-looking image that would normally take a team of artists to accomplish. The techniques used, both 2D…
A very basic and easy way to simulate a tree what is made in speedtree. The tutorial contains how to prepare the tree for the simulation, how…
I want to introduce you to a new series of lessons where I will show the functionality of the most commonly used tools in Pyro. We explore…
Welcome to The disintegration Effect I The Head in this lesson we’re gonna build a setup to have a nice and detailed disintegration by using a large…
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light &…
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at…
Want To Become An Environment Artist? LEARN AND APPLY THE SKILLS YOU NEED TO START A CAREER IN GAMES ONLINE IN THIS FLEXIBLE AND CUSTOMIZABLE PROGRAM. During…
This workshop has been completely updated with an entire new project that involves a building destruction and lots of particle based, smoke, pyro and rbd FX. This…
Description: This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of houdini and how to utilise…
What Will I Learn? Procedural Modeling in Houdini 17.5 Houdini Engine for Unity 3D and Unreal Engine 4 Create Houdini Digital Assets in a Production proven way…
About the course: In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the…











