In this 3-hour workshop, Christopher Barischoff provides guidance on navigating the technical interface of Substance 3D Designer, particularly for creative artists. The focus is on building powerful…
Category: Maya
Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and…
Autodesk Maya stands out as one of the most popular software packages for 3D modeling and more. In this course, we will delve into the intricacies of…
Unlock the secrets to crafting extraordinary illustrations rich in character and story by seamlessly blending the precision and flexibility of 3D with the expressive freedom of 2D.…
Master professional environment art workflows using real-world studio practices in this 6-hour workshop led by Lead Environment Artist Ciro Cardoso. Explore various topics, from modeling hero assets…
Approaching realistic creature modeling can feel daunting. In this 5-hour workshop, Aritz Basauri breaks down the modeling of a Fossa from the inside out, from the creature-studying…
Learn the art of designing futuristic architecture using Blender with Leo Li’s comprehensive 2D-to-3D concept design workflow. This 6-hour workshop covers modeling, texturing, landscape design, lighting, and…
Ehsan Bigloo demonstrates his creature design process for the entertainment industry. Whether you’re a character or creature designer, concept artist, digital sculptor, or simply interested in developing…
Whether you’re a beginner starting your animation journey or an experienced animator looking to refine your skills, this workshop covers the nuances of animating a character undergoing…
Join our course on UE5 Rendering Realistic Character “Emperor Qin Shi Huangdi” Case Production Process Training. This comprehensive training program is designed to guide you through the…
The teaching content includes basic introductory explanations at the original speed, and the actual production content involves important parts at the original speed, with repetitions and debugging…
Discover the art of crafting game-ready foliage assets from the ground up using meticulously crafted models and textures in this workshop led by Senior Environment Artist Colin…