This comprehensive tutorial takes you through the process of creating an environment from start to finish, regardless of your level of experience. You’ll learn industry-standard techniques such…
Category: Substance Painter
Welcome to the training course on building a sailing ship using 3Ds Max. This course is divided into three sections: Modeling, Unwrap and Texturing, and Material and…
In this video tutorial, you will learn how to easily create realistic real-time fur through three different techniques. The first technique is particularly suitable for animals and…
What you’ll learn Understand the overall process of creating a Hydra for a Game Engine. Learn how to take advantage of tools like Zspheres. Gain insight into…
DESCRIPTION By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any asset. Continuing what was started in Creating Props for Games Vol.…
What you’ll learn Texturing a complete scene from start to finish You’ll be able to Texture a complete scene with different materials like wall, metal, plastic, wood,…
What you’ll learn Learn how to create a real asset in film quality standard Understand how to optimize the model to meet industry standards for rendering Create…
What you’ll learn How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a…
Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to…
Scene Files: Original project file designed for 8K output resolution (requires 11.71GB of VRAM) Project file adapted for 4K output resolution (requires 6.16GB of VRAM) Video Tutorials:…
Description In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will…
What you’ll learn Understanding the complete formation of a AAA 3D environment on a macro and micro scale How to effectively gather inspirations and references for projects…