Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Advanced Scene Creation for Games by Nexttut

Release date:2022, December

Author:Nexttut

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • How to plan for an Environment Art piece
  • Make a blockout to ensure that the ideas are working correctly
  • When to rush for a prop and where to put details
  • How to sculpt in Zbrush for environments
  • Making Master Materials for games
  • How to set to simple yet effective Niagara particles to add motion to the scene

Requirements
I expect you to have some sort of basic experience with Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush.

Discription
Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education’s Advanced Scene Creation for Games.

About Me:
My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.

By the End Of This Course, You Will Be Able To:
Create a Dark and Moody environment for games using the new methods and workflows
Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas
Use Modularity, Vertex Blending, Decals for the most variety
Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.

What You Will Learn:

  • How to plan for an Environment Art piece
  • Make a blockout to ensure that the ideas are working correctly
  • When to rush for a prop and where to put details
  • How to sculpt in Zbrush for environments
  • Making Master Materials for games
  • How to set to simple yet effective Niagara particles to add motion to the scene

Course Project Overview:

We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.

Who is This Course For?

I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip.

The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.

Who is Not The Ideal Student For This Course?
This course is not designed for absolute beginners.

What Are The Requirements Or Prerequisites For Taking This Course?
I expect you to have some sort of basic experience with these software packages.
You should have the software packages installed on your computer.

Join Me Now:
So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for:
I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.

Watch online or Download for Free
01 – Introduction

01 – Introduction
02 – Download Project Files
03 – Road Map For This Project
04 – Landscape In Gaea
05 – Rough Blockout
06 – Gas Station Modularity
07 – Finishing Modularity
08 – Blockout Lighting

02 – Gas Station

09 – Control Room Modularity
10 – Finishing Modular Blockout
11 – Plaster Height Big Shapes
12 – Plaster Height Mid Shapes
13 – Plaster Base Color
14 – Test Plaster Mat In UE5
15 – Brick Height Big Shapes
16 – Brick Mortar Height
17 – Brick Base Color
18 – Shop Crown Modeling
19 – Texture The Crown
20 – Rolling Shutter Modeling
21 – Rolling Shutter Texture
22 – Door And Windows
23 – Baking Door And Windows
24 – Texture Door And Windows
25 – Check The Results In UE5
26 – Walkway And Intro To Zbrush
27 – Walkway HighPoly Sculpt
28 – Unwrap And Bake Walkway
29 – Texture The Walkway
30 – Blockout Modular Station
31 – Unwrap And Bake Station Kit
32 – Texture The Station Kit
33 – Snow Material
34 – Mud Material Height
35 – Mud Material Color
36 – Road Material Height
37 – Road Material Vertical Line
38 – Road Material Color
39 – Master Material Creation
40 – Second Material Creation
41 – Vertex Blend Setup
42 – Material Overall Noise
43 – Prop Master Material
44 – Prop Material Dirt
45 – Landscape Material
46 – Nanite Landscape Meshes
47 – Landscape Spline Road
48 – Gas Station Yard

03 – Secondary Props

49 – Modeling Modular Pipes
50 – Unwrap And Texture Pipes
51 – Pipe Kit In UE5
52 – Chain Link Fence
53 – Modeling Extra Props
54 – Emisive Material
55 – Extra Props Texturing
56 – Simulating Plastic Bags
57 – Barrel Simulation
58 – More Trash Simulation
59 – Baking Trash Meshes
60 – Texturing Trash Meshes

04 – Hero Prop

61 – Gas Pump Big Shapes
62 – Gas Pump Small Shapes
63 – Gas Pump Finishing Details
64 – High Poly Gas Pump
65 – Unwrap And Bake Gas Pump
66 – Texturing Big Shapes
67 – Texturing Medium Shapes
68 – Texturing Emissive Details
69 – Grime And Dirt

05 – Decals Lighting And VFX

70 – Crack Decal
71 – Water Decal
72 – Edge Decals
73 – Set Up Scene For Lighting
74 – Fog Card Material
75 – Finishing Fog Cards
76 – Fog Niagara System
77 – Snow Particles
78 – Light And Post Process

06 – Conclusion

79 – Thank You

[Udemy] Advanced Scene Creation for Games.7z.001.rar
[Udemy] Advanced Scene Creation for Games.7z.002.rar
[Udemy] Advanced Scene Creation for Games_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

5 Comments

  1. Thank you for the tremendous job y’all been d6all these years, it’s no small feat but to my dismay, really disheartening how the servers went this bad. Downloads fail to start or fail halfway and now, stuck at a maximum of a single concurrent download coupled with the slow speed. Well aware premium got it’s benefits but now feels like I’m being shoehorned into paying for it cause all these limitations weren’t there on the free plan a month back and adding it now is safe to say, heartbreaking and doesn’t really aid the footer that states:
    “This site was created for poor people like students, young professionals or creative people who need to learn, but have limited Internet connection, or other restrictions, do not have money to pay for tutorials or courses. ”

    I’m sure y’all got your reasons so thanks all the same cause some would say I ain’t got any right to complain

    • Thank you for the feedback. The project has grown to a scale that I need help with to afford the model we used before. This last software update let me decrease traffic volume/servers’ paycheck three times. I hope you can understand that. This is still about something other than business.

      • Totally understandable. A well valid reason. Thanks for taking the time out to give me clarity for this site has been one huge blessing regardless if things go back to the way it used to be or not as long as it exists, all good

      • Your work here really helps a lot of people who cannot afford the courses; if not for you, a lot of people wouldn’t be able to get this knowledge. When I get a job, I will make sure to donate to this site and buy the courses that I have used. Again, many thanks for this site, and know that every second of your time and hard work is appreciated and recognized.

Leave a Comment

Your email address will not be published. Required fields are marked *