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Ultimate 3D Environment Animation Course – Blender by Cov Phillips

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Release date:2022, November

Author:Cov Phillips

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Understanding the complete formation of a AAA 3D environment on a macro and micro scale
  • How to effectively gather inspirations and references for projects
  • How to bring a simple blockout to a final high poly model
  • UV Unwrapping
  • Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares
  • Lighting an outdoor environment
  • Creating believable and optimized foliage using Geometry Nodes
  • How to create high quality trees using SpeedTree
  • How to build a realistic wind system using Geometry Nodes
  • How to finalize a scene with atmosphere compositing, render settings, and camera animation
  • Complete color grading workflow using Davinci Resolve

Requirements
Basic understanding of Blender
Substance Painter – Little to no knowledge required, will all be taught
SpeedTree – Also teaching the basics of SpeedTree
Davinci Resolve – Ability to follow along with simple tasks like with color grading functions

Discription
This course covers EVERYTHING that goes into producing a AAA 3D environment animation!

Designed for both experienced and beginner 3D artists, I’ll bring you through all the steps I took while creating my most ambitious render… that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It’s 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously… basically it won’t waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There’s TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there’s something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can’t imagine this course wouldn’t be the perfect thing for the job.

The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone’s pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I’ll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it’s worth grabbing too! Super exciting to have you on board.

Things covered:

  • Inspiration and reference gathering
  • Modeling – Blockout to High Poly
  • UV Unwrapping
  • Texel Density Calculations
  • Substance Painter – Basics to Advanced Material Creation & Texturing
  • Lighting
  • Foliage – Scattering, wind systems using Geometry Nodes, more
  • Geometry nodes
  • Building concepts
  • SpeedTree – Tree creation basics + advanced tree breakdown
  • Various animation tasks – Camera, grass, etc.
  • Rendering – Render settings breakdown
  • Blender compositing – Atmosphere, etc.
  • Color Grading – Complete color grading workflow using Davinci Resolve
  • (and more)

Softwares covered:

  • Blender
  • Substance Painter
  • SpeedTree
  • Davinci Resolve
  • Various – GIMP, etc.

Course format:
There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it’s optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!

Who this course is for:
Beginner or experienced 3D Artists curious about my complete workflow for environment creation

Watch online or Download for Free
01. Course Introduction

01. Introduction

02. Chapter 1, Reference Gathering

01. Chapter 1 Overview
02. Chapter 1, Part 1, Reference Gathering

03. Chapter 2, Blockout

01. Chapter 2 Overview
02. Chapter 2, Part 1, Blockout

04. Chapter 3, Refining the Blockout

01. Chapter 3 Overview
02. Chapter 3, Part 1, Walls + Window Holes + Door Holes
03. Chapter 3, Part 2, Porch Refinement
04. Chapter 3, Part 3, Window Frames + Door Frames + Trims
05. Chapter 3, Part 4, Eave + Roof Refinement + Attic Window
06. Chapter 3, Part 5, Porch HP
07. Chapter 3, Part 6, Wall High Poly
08. Chapter 3, Part 7, Window High Poly
09. Chapter 3, Part 8, Door High Poly
10. Chapter 3, Part 9, Top Window + Finishing All High Poly

05. Chapter 4, UV Unwrapping

01. Chapter 4 Overview
02. Chapter 4, Part 1, UV Unwrap

06. Chapter 5, Texel Density

01. Chapter 5 Overview
02. Chapter 5, Part 1, Calculating Texel Density
03. Chapter 5, Part 2, Applying Texel Density + Combining Meshes + Organizing

07. Chapter 6, Exporting and Importing

01. Chapter 6 Overview
02. Chapter 6, Part 1, Material Assignment
03. Chapter 6, Part 2, Export Prep + Exporting + Importing + Baking

08. Chapter 7, Texture Analyzation + Gathering + Creation

01. Chapter 7 Overview
02. Chapter 7, Part 1, Reference Analyzation
03. Chapter 7, Part 2, Texture Gathering
04. Chapter 7, Part 3, Texture Creation

09. Chapter 8, Substance Painter

01. Chapter 8 Overview
02. Chapter 8, Part 1, Substance Painter Introduction
03. Chapter 8, Part 2, Texturing The Wall
04. Chapter 8, Part 3, Export Settings + Previewing Wall in Blender
05. Chapter 8, Part 4, Porch Texturing
06. Chapter 8, Part 5, Finishing The House
07. Chapter 8, Part 6, Roof
08. Chapter 8, Part 7, Roof + Glass
09. Chapter 8, Part 8, Chimney + Backwalls

10. Chapter 9, Lighting Experiments

01. Chapter 9 Overview
02. Chapter 9, Part 1, Lighting Experiments

11. Chapter 10, Terrain

01. Chapter 10 Overview
02. Chapter 10, Part 1, Terrain
03. Chapter 10, Part 2, Terrain Material

12. Chapter 11, Foliage

01. Chapter 11 Overview
02. Chapter 11, Part 1, Talking about Graswald + Importing + Proxy Creation
03. Chapter 11, Part 2, Scattering with Geometry Nodes
04. Chapter 11, Part 3, Finishing the Chunk
05. Chapter 11, Part 4, Adjusting the Field + Optimizing
06. Chapter 11, Part 5, Showing off final projects field

13. Chapter 12, Concepting

01. Chapter 12 Overview
02. Chapter 12, Part 1, Concepting Breakdown

14. Chapter 13, SpeedTree

01. Chapter 13 Overview
02. Chapter 13, Part 1, Introduction to SpeedTree
03. Chapter 13, Part 2, Spruce Breakdown

15. Chapter 14, Editing our Tree + Optimizing + Scattering

01. Chapter 14 Overview
02. Chapter 14, Part 1, Importing from SpeedTree + Scattering
03. Chapter 14, Part 2, Actual Projects Tree Scatter

16. Chapter 15, The Fence

01. Chapter 15 Overview
02. Chapter 15, Part 1, Fence Creation
03. Chapter 15, Part 2, Fence in the Final Scene

17. Chapter 16, Grass Animation

01. Chapter 16 Overview
02. Chapter 16, Part 1, Geometry Nodes
03. Chapter 16, Part 2, Displacement

18. Chapter 17, Camera Animation

01. Chapter 17 Overview
02. Chapter 17, Part 1, Camera Animation

19. Chapter 18, Rendering

01. Chapter 18 Overview
02. Chapter 18, Part 1, Render Settings + Mist Pass

20. Chapter 19, Color Grading

01. Chapter 19 Overview
02. Chapter 19, Part 1, Color Grading

21. Course Outro

01. Course Outro

[Udemy] Ultimate 3D Environment Animation Course – Blender by Cov Phillips_Subtitles.7z


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