Welcome to the Substance painter – complete 3d texturing course . In this course you will learn all the tools and trechniques used by artists within substance…
Category: Substance Painter
Everything you need to learn about PBR Texturing in one place. This online course will teach you everything that is important to get started with PBR texturing…
Who should enroll : This course is for those who are interested to be able to make AAA quality game environment objects and props using Blender as…
Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty…
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4.…
I will guide you and explain methods used to texture a garment model for games. Video has a written explanation with easy follow. Video will demonstrate techniques…
In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide…
The 3D Artist’s Coloring Book is a project aimed at creating a library of assets and tutorials that beginner to intermediate artists can use to practice and…
When does the Cyberpunk style first appear in our life? Are you familiar with the workflow of Cyberpunk character creation? What are the specification for film-level cyberpunk…
Aprenda a criar um personagem 3D passando por múltiplas técnicas de Look Development utilizadas na indústria de Cinematic. Atualmente, o artista que deseja desenvolver um LookDev de…
for a long time, modeling vehicles is the most fun part when you want to model something with 3D software, in this course, you will learn how…
Pipeline Completo Arte 3D para Games by Rafael Grassetti & Glauco Longhi [Brazilian Portuguese only]
Modelagem de uma espada no padrão da indústria de games AAA. Discutiremos o processo todo, desde a captura e escolha de referências, iniciando uma modelagem básica poligonal…