In this class, you will learn the entire modeling toolset available in Blender. We’ll cover the different 3D modeling tools and what they do as well as…
Category: 3D Modeling
Using render elements, V-Ray Next for 3ds Max offers fine-grained control over parameters necessary for creating high-quality composites, such as reflections, shadows, mattes, and more. In this…
Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one…
In this class we will be doing a visual experiment where we push the twist deformer to its limits in Cinema 4d. the generation of gradient materials,…
This is my full course about creating Megacity in Blender/Photoshop. What you’ll get with this course: More than 3 hours of narrated videos describing the whole process…
This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the…
Today I want to share some of my knowledge with you, more specifically I want to show you how to create realistic looking Assets for Videogames!
Hello and welcome to this my first Unreal Engine class! Today We will build an interior and visualize it using Unreal Engine 4. In class #1 I…
In this tutorial… Hold on. This is not a tutorial. This is a crash course on Real-time environment design in Blender Eevee. 4+ hours of content covering…
Applied Houdini is back with a huge upgrade to one of my most popular tutorials, Rigids II – Structure Destruction! In this lesson we’re going to procedurally…
Pipeline Completo Arte 3D para Games by Rafael Grassetti & Glauco Longhi [Brazilian Portuguese only]
Modelagem de uma espada no padrão da indústria de games AAA. Discutiremos o processo todo, desde a captura e escolha de referências, iniciando uma modelagem básica poligonal…
Diseñar en tres dimensiones implica una serie de retos y peculiaridades que hay que tener en cuenta a la hora de abordar un proyecto. En este curso…










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