Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Blender – Skin Shading with Cycles

/

Release date:2018

Author:CgCookie

Skill level:Beginner

Language:English

Exercise files:Yes

Skin shading isn’t new to the Blender Cookie training catalogue. But it is new to the Cycles rendering engine! So that’s why we’re revisiting the topic again. Besides, skin shading is such a difficult thing to get right that’s it’s a good idea to revisit occasionally from a new perspective.

What you’re going to learn:
The key to skin shading in Cycles is the relatively new “Subsurface Scattering” node. This “BSSRDF” surface type is essentially a fully-featured translucent material allowing light to partially pass through your object. A crucial characteristic of human skin.

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *