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Blender 2.8 The Modelling Guide

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Release date:2019

Duration:14 h 01 m

Author:Joe Baily

Skill level:Beginner

Language:English

Exercise files:Yes

Blender 2.8 The Modelling Guide

Welcome to this course on how to create 3D assets using blender version 2.8. This course focuses on the modelling aspect of blender. By the end of this course you will know how to….

Navigate the 3D viewport with confidence
Build up a 3D scene and successfully render images of your scene
Master block modelling as a means of turning primitive objects into creations like rocket ships or vehicles
Edit a base object into any form you wish using blenders modelling toolkit
Speed up your workflow with the non destructive modifier stack

Watch online or Download for Free

001 – Welcome To The Course
002 – How Is The Course Structured
003 – How To Ask Great Questions
004 – How to Download Blender
005 – The Facebook Community
006 – Section Two Introduction
007 – Selecting Objects
008 – Create Or Delete Objects
009 – Naming Objects
010 – Navigating The 3D Viewport
011 – Selection Tools
012 – What Are Transforms
013 – Transforms The Location
014 – Transforms The Rotation
015 – Transforms The Scale
016 – Transforms The Scale Cage
017 – 2D Views
018 – Perspective And Orthographic
019 – Challenge Simple Scene
020 – Appended Duplicates
021 – Introduction To Edit Mode
022 – Linked Duplicates
023 – Snapping In Increments
024 – Snapping To Objects
025 – Outliner Filters
026 – Challenge Create A Mock City
027 – Rendering An Image
028 – Collections
029 – Visibilty And Seolection In The Outliner
030 – Hiding Objects In The Viewport
031 – Challenge Render Multiple Images
032 – Lock Axis
033 – The Pivot Point
034 – The Object Origin
035 – Transform Orientations
036 – Create An Orientation
037 – Joining Objects
038 – Parent Child Relationship
039 – Challenge Create A Mock Solar System
040 – Section Three Introduction
041 – Viewport Overlays
042 – What Is Geometry
043 – What Is Geometry 2
044 – Methods Of Selection
045 – The Three Faces Of Blender
046 – The Extrude Tool
047 – The Operator Panel
048 – Challenge Create A Block Human With The Extrude Tool
049 – Why Some Tools Wont Be Covered
050 – The Inset Tool Part One
051 – The Inset Tool Part two
052 – The Bevel Tool
053 – Appending Objects
054 – Linking Files
055 – Making Proxies
056 – Making Objects Local
057 – Applying Transforms And The Effect On Tools
058 – Clearing Transforms
059 – Using The Inset And Extrude Tools Challenge
060 – The Loop Cut Tool
061 – The Limitations Of The Loop Cut Tool
062 – The Wonderful Subdivide tool
063 – Deleting And Dissolving Geometry Part One
064 – Using The Knife Tool
065 – Using The Knife Tool For Topology
066 – Reference Material
067 – Using The Poly Build Tool
068 – Connecting Verticies With The Edge Fill Tool
069 – Filling In The Faces
070 – Grid Fill
071 – A Little Tip On Using The Grid Fill
072 – The Smooth Tool
073 – Build A Bridge For Edge Loops
074 – Lets Spin Some Glass
075 – The Half Time Challenge
076 – Build The Base Room
077 – The Object Context Menu
078 – Some Basic Materials
079 – The Chair
080 – The Table
081 – The Plate
082 – Shiny Shiny Glass
083 – The Fork And Using An Object You Already Have
084 – Use The Fork!
085 – A Vase To Finish
086 – Append The Tables And Chairs
087 – Organising The Scene Into Collections
088 – Appending The Rest
089 – Render Scene With Eevee
090 – Render Scene With Cycles
091 – Section Five Introduction
092 – Lightning Fast View Changes
093 – Arise Sir Operator Panel
094 – The Hidden Tools Settings
095 – Separating Geometry
096 – Merge Geometry
097 – The Shear Tool
098 – The Push Pull Shrink Fatten
099 – The Edge Slide Tool
100 – The Vertex Slide Tool


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2 Comments

    • Crimson Ronin is missing…
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