Master Creating Optimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter by Titanium Studio
Release date:2024, January 15
Author:Navid Valizadeh
Skill level:Beginner
Language:English
Exercise files:Yes
“This is a creation process from Modeling to Rendering with no narration.”
“Even if you’re using 3Ds Max, Blender, or other 3D software, you can follow along and benefit from the Texturing and Rendering sections.”
Important Information:
“Please read all the details before purchasing.” I’ve provided all the necessary information along with a preview video. Also, please leave an honest review for the course. This course is designed for those who are already familiar with 3Ds Max and Substance 3D Painter. Thank you!
Invest in Your Skills:
You’re spending money to elevate your skills far beyond other artists—don’t hesitate. This course is worth more than its price. I’ve kept the standard license cost low to make it accessible to more people.
Key Course Content:
- Modeling in Maya 2024
- UV Unwrapping in Maya
- Preparing the model for texturing and exporting to Substance 3D Painter
- Creating materials exactly like the reference in Substance 3D Painter
- Lighting and rendering in Marmoset Toolbag 4
Main Features:
- Full modeling and UV mapping inside Maya
- Complete texturing in Substance 3D Painter
- Rendering using Marmoset Toolbag 4
- Learn to create a high-poly modern game prop from scratch
- 8 hours of non-narrated video content
- Learn hard surface techniques from an industry-experienced artist
- Reference taken from the Fort Solis game
Additional Highlights:
- Problem-solving techniques
- Step-by-step workflow
- Standard prop creation process
- Start from scratch, covering each phase
- Organized and categorized content for easy learning