Character Asset Creation for Games – Shoes by Sander Flisijn
Release date:2021
Duration:17 h 18 m
Author:Sander Flisijn
Skill level:Beginner
Language:English
Exercise files:Yes
In this video series, I will demonstrate my workflow for creating a game-ready asset, providing 17 hours of real-time content. I will begin by deconstructing the reference and continue with a step-by-step explanation of my actions and theories until the final asset is ready for use in a game.
Throughout the demonstration, I will be using industry-standard tools, including Maya, ZBrush, Photoshop, RizomUV, Substance Painter, and Marmoset Toolbag 3.
This tutorial is designed to be accessible to everyone, without the use of any downloaded or custom tools, brushes, or alpha’s. This ensures that you can easily follow along with each step of the process.
I will guide you through all the necessary steps for building a game asset, including:
- Deconstructing references
- Blocking out shapes
- High-poly modeling and sculpting
- Low-poly and UVs
- Baking, and techniques for cleaning up baked maps
- Texturing
- Light and render settings
- Setting up the final presentation
In addition to building the asset, I will also explain various theories that will help you better understand the subject and how to approach it.
The tutorial is available in multiple video versions to cater to different preferences. You can access any version of your choice after purchasing the product.