Animation Fundamentals Vol 1 by Robby Branham
Duration:2hr 3min
Actual Duration:2h 2m
Release date:2026, May 7
Publisher:CGFastTrack
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Blender 4.2 LTS
Course URL:https://www.cgfasttrack.com/
Get ready to animate! This beginner-friendly course teaches you the essentials of keyframing in Blender 4.2 LTS. You’ll learn to create believable, dynamic sequences by applying the classic principles of animation to four distinct projects.
🎯 What you’ll learn
- Master keyframe animation tools and the Graph Editor
- Control rotation orders and local vs global transforms
- Add realistic weight and motion with squash and stretch
- Build a procedural rig using constraints and drivers
✅ Requirements
- Skills: Basic familiarity with Blender’s interface
- Tools: 3-button mouse
- Hardware: Computer capable of running Blender 4.2 LTS
📝 Description
This course skips the theory and gets you animating immediately. You’ll start with a simple Newton’s Cradle to understand the core mechanics of keyframes and the Graph Editor. From there, you’ll tackle an alarm clock, learning how to manage rotation orders and local vs global transforms for precise control.
The classic bouncing ball project is next, where you’ll use control objects to simplify your workflow and add realistic squash and stretch. Finally, you’ll build a fully procedural turret rig, harnessing the power of constraints and drivers to automate complex movements. Each project builds on the last, giving you a solid, practical foundation in animation.
🧑🎓 Who this course is for
- Absolute beginners who want to learn animation from scratch
- Blender users looking to understand keyframing and the Graph Editor
- Artists who want to apply classic animation principles to 3D
🧑🏫 About the Author
Robby Branham is a seasoned 3D artist and the founder of CGFastTrack. He specializes in creating clear, project-based tutorials that make complex topics accessible. His teaching focuses on practical workflows and real-world application, helping students build a strong foundation in Blender.
🏁 Final Result
- A portfolio of four distinct animation projects demonstrating keyframing, squash and stretch, and procedural rigging.

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