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Animating in Unity

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Release date:2021, July 8

Author:Pete Jepson

Skill level:Beginner

Language:English

Exercise files:Yes

You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

Project 1 – Monolith (Standard 3D Template)

We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 – Blendshapes (Standard 3D Template)

Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

Why not enrol today and I’ll look forward to seeing you in my course.

Watch online or Download for Free

01 Introduction
001 Introduction
002 Install Unity

02 Animation Basics
001 Timing and Pacing
002 Multiple animations
003 First animated sequence

03 Monolith
001 Project Preview
002 Import assets
003 Download 3D models
004 Import 3D models
005 Window layout
006 Moon surface layout
007 Post processing
008 Earth setup
009 Space station setup
010 Size of the earth
011 Rotator script
012 Moon setup
013 Space station rotates around the moon
014 Camera culling
015 Camera details
016 Add the monolith
017 Audio editing
018 Importing audio
019 Shot theory task
020 Shot 1 – establishing shot
021 Shot 2
022 Shot 3
023 Shot 4
024 Shot 5 and 6
025 Final shot
026 Unity recorder
027 Video player

04 Speed Tournament
001 Project 2 preview
002 Standard assets
003 Simulation Rigid body physics
004 Simulation cloth physics
005 Import assets
006 Setting up assets
007 Terrain sculpting
008 Terrain painting
009 Background mountains
010 Painting in trees
011 Add rocks and grass
012 Baking a lightmap
013 Adjusting the sky and fog
014 Post Processing
015 Adding a lens flare
016 Painting in more grass
017 Adjusting car materials
018 Adjust road textures
019 Adding extra elements
020 Flag setup
021 Reflection probe
022 Spinning wheels
023 Smoke
024 Import cinemachine
025 Sorting the hierarchy
026 Shot 1
027 Moving the car
028 Shot 2
029 Shot 3
030 Slow motion
031 Shot 4
032 Shot 5 and 6
033 Shot 7
034 Shot 8
035 Shot 9
036 Final adjustments
037 Adding car sounds
038 Skid sound
039 Fix reflection probe
040 Exporting a unity project
041 OBS software

05 Shootout
001 Project 3 preview
002 12 principles task
003 Create a new project
004 Animation rigging examples
005 Two bone IK
006 Testing two bone IK
007 Position IK
008 Aim constraint
009 Rotate constraint
010 Parent constraint
011 Rig challenge
012 Challenge review
013 Hand IK
014 Saving prefabs
015 Sitting animation
016 Jumping animation
017 Arms for jumping animation
018 Drop kick animation
019 Climbing steps
020 Switching constraints
021 Setting up a new scene
022 Lighting
023 Post processing
024 Setting up shot 1
025 Character positions
026 Shot 2
027 Gun shot animation
028 The Bullet animation
029 Shot 3
030 Character turn
031 Camera animation
032 Depth of field
033 Bullet firing
034 Shot 4
035 Shot 5
036 Cowboy positions
037 Overhead zoom
038 Shot 6
039 Footstep sounds
040 Shot 7
041 Shot 8
042 Matching the rig
043 Turn to look
044 Shot 9
045 Shot 10
046 Shot 11
047 Shot 12
048 Bullet cam
049 Cowboy 2 shooting
050 Cowboy 2 gets shot
051 Cowboy 1 gets shot
052 Last shot
053 Saving out a recording

06 Blend Shapes
001 Project 4 preview
002 Mixamo
003 Blendshapes
004 Blendshapes Continued
005 Blinking
006 Export the character
007 Create a new Unity project
008 Setting up the scene
009 Setting up animations
010 Animator blocks
011 Scripting animation
012 Scripting input
013 Animating blendshapes
014 Final blendshapes
015 Exporting the project

[Udemy] Animating in Unity.7z
[Udemy] Animating in Unity_Subtitles.7z


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3 Comments

  1. Can you add the Alive! Animation course in Blender that p2design released?
    Pls, that course is the best for Blender proper animation.
    Someone in the community must have gotten it already, it has pretty high sales.
    Thank you!

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