Many individuals struggle with the intricacies of character rigging and skinning. This class, led by 3D Character Technical Director Kim Dong-seok, offers a comprehensive guide from the…
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Mastering Realistic Skin Texture Painting in Mari: From Basics to Advanced Satiate the demand for realistic skin texture painting by diving into this comprehensive course dedicated to…
In this video series, you will learn about the various types of skinning techniques used in character rigging: Direct, Indirect, Rigid, and Smooth. I will dedicate time…
This tutorial will cover the complete process of creating a master skin material in Unreal Engine 5 using the latest VFACE asset from Texturing XYZ. You will…
What you’ll learn Realistic skin tone coloring of pale, olive, and dark skin, with colored pencils. Requirements Basic understanding of coloring and shading with pencils. Description Learn…
Learn how to paint skin tones in oil alongside artist Brian Neher. Start by taking reference photos that complement your subject, and set your palette up for…
Sculpting skin and scales is one of the most often requested workshops by ZBrush users. It requires, first and foremost, an understanding of the different zones of…
DETAIL EVERY ASPECT OF DIGITAL HUMAN Empowered by SkinGen, Realistic Human Skin is made by dynamic skin, hair, and nail materials; all magically blended with authentic 3D…
DESCRIPTION Gino Acevedo, Creative Art Director at Weta Digital, shares his personal approach to “hand-painting” creature designs in Photoshop. Widely known in the industry for his special…
Description In this course we’ll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion…
Learn to use the new advanced masking tools in Lightroom Classic to bring your photos to life! Select your subject, sky, light range and color range to…
When you first start out, the process of painting and shading skin in CG can be a daunting undertaking, riddled with both technical and artistical challenges. Too…