M6 ArchViz Masterclass in 3ds max & Corona render by Mohab Bedeir
Duration:26 hours on-demand video
Release date:2024, September
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:3ds Max, Corona Renderer, AutoCAD, Forest Pack, Quixel Bridge
Course URL:https://www.udemy.com/course/m6-archviz-masterclass-in-3ds-max-corona-render
This is a full studio-style walkthrough for making clean, photographic archviz in 3ds Max and Corona Renderer. You model interiors, a full villa and landscape from AutoCAD, then sort cameras, light moods and materials until you have portfolio-ready stills.
π― What you’ll learn
- Create clean models for architecture, interiors and landscape from AutoCAD plans
- Manage big scenes, vegetation and landscape distribution with proxies and scattering
- Build and mix different lighting moods – sunlight, sunset, blue hour and overcast
- Set up great camera compositions with photographic rules and depth of field
- Create, mix and blend any kind of material – glass, metal, wood, water and concrete
- Tune render settings for maximum quality without wasting time
β Requirements
- Skills: Very basic knowledge of 3ds Max interface, basic understanding of 3D space
- Tools: 3ds Max, Corona Renderer, AutoCAD for plans, Forest Pack and Floor Generator plugins
- Hardware: Multi-core CPU for Corona, minimum 16GB RAM, dedicated GPU recommended for viewport
π Description
This is not theory. It is how studio m6 actually builds images for clients. You start from messy AutoCAD plans and references, clean them up, and build a solid base model. Walls, floors, ceilings, stairs, curtain walls, pools – all done with a clean, editable method so big scenes stay light.
Then you fix the look. You will set up real cameras with correct ratio, verticals and framing. You will light the same scene in four ways with Corona Sun & Sky and HDRI lighting, and balance natural with artificial using LightMix. No guessing exposure. You lock the view, save LightMix presets, and pull different moods from one render.
Materials get the same practical treatment. You build glass, metal, concrete, wood, tiles and pool water from scratch, then layer them with Composite maps, Corona Layered Material and UVW Randomizer. Add edge wear with Round Edges and dirt with AO, scatter grass and trees with ForestPack, and keep heavy geometry as proxies. At the end you tune quality vs. time, use region and batch render, and save proper CXR/EXR files.
π§βπ Who this course is for
- Beginner architects and interior designers who want pro-level visualization without years of trial and error
- 3ds Max users who can navigate the UI and want a complete, repeatable archviz workflow for interiors and exteriors
π§βπ« About the Author
Mohab Bedeir is the founder of studio m6 and works daily in architectural visualization for real clients. His team has already trained 600+ students to shortcut their viz journey and get to paid, client-ready work faster. He teaches the exact process used in production – from AutoCAD cleanup to final Corona output – with a focus on clean models and photographic images.
π Final Result
- A complete set of portfolio-ready interior and exterior stills – including a fully modeled villa with pool, landscape, day / sunset / blue hour lighting versions, and layered Corona materials – built from AutoCAD to final render.

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