Combat, Takedowns, and Advanced Techniques-G2 by iAnimate
Duration:11 weeks
Actual Duration:126h 1m
Release date:2019
Publisher:iAnimate
Skill level:Advanced
Language:English
Exercise files:Yes
Software:Maya
Course URL:https://ianimate.net/game-animation-2
This workshop is all about pushing your game animation beyond the basics. You’ll focus on communication, connection, and the subtle details that make combat and takedowns feel real. Expect to work on timing, rhythm, and polish while learning how to bring personality into every move. By the end, you’ll have animations that feel seamless, believable, and responsive—exactly what the industry demands.
🎯 What you’ll learn
- Master character timing and rhythm for dynamic combat sequences
- Embellish and polish animations to a professional standard
- Create believable and responsive player reactions
- Apply industry best tips and advanced techniques for game animation
✅ Requirements
- Skills: Solid understanding of animation principles and experience with game animation workflows
- Tools: Autodesk Maya, familiarity with animation rigs
- Hardware: Dedicated GPU, 16GB RAM minimum
📝 Description
This isn’t your average animation course. It’s a deep dive into the gritty details that separate good game animation from great. You’ll start by breaking down how to communicate intent through movement—every punch, dodge, and takedown needs to read clearly to the player. From there, you’ll work on timing and rhythm, learning how to make each action feel weighty and deliberate.
The real magic happens when you start polishing. You’ll learn how to embellish your animations, adding those subtle flourishes that bring characters to life. Personality is key in game animation, and this workshop shows you how to inject it into every frame. You’ll also tackle the tricky part of making player reactions feel seamless and responsive, ensuring the gameplay experience is smooth and immersive.
Throughout the 11 weeks, you’ll get access to live and recorded classes, plus extra lectures from Jason Ryan, Animation Director at CineSite. You’ll work with feature-quality rigs, giving you the tools to create portfolio-ready work that stands out. This is about pushing your limits and learning the tricks that industry pros use every day.
🧑🎓 Who this course is for
- Game animators looking to specialize in combat and action sequences
- Animators who want to refine their polish and storytelling skills
- Professionals aiming to break into AAA game studios
🏁 Final Result
- A polished combat and takedown animation sequence ready for your portfolio
- A deeper understanding of timing, rhythm, and player responsiveness
- Industry-approved techniques for embellishing and polishing your work
📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

Channel