Godot Getaway – The Godot Course by Canopy Games, Yann Burrett, Michael Bridges
Duration:16 hours
Actual Duration:15h 58m
Release date:2020, July
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Godot, Blender, Ardour
Course URL:https://www.udemy.com/course/gg-godot
Build a full online multiplayer cops-and-robbers driving game in Godot from scratch. This course focuses on a single large project, simulating the real indie game development pipeline with procedural generation, networking, and VehicleBody physics.
🎯 What you’ll learn
- Use Godot to create an online multiplayer 3D driving game
- Implement procedural generation with Tilemaps and Gridmaps
- Work with Remote Procedure Calls (RPCs) for networking
- Handle VehicleBody and VehicleWheel nodes for car physics
- Build a complete indie game pipeline from design to polish
✅ Requirements
- Skills: Basic familiarity with the Godot Engine
- Hardware: Graphics card able to run 3D games
📝 Description
This course skips the basics and jumps straight into building a real, playable online multiplayer game. You’ll work with Godot’s native GDScript to create a cops-and-robbers driving game set in a procedurally generated 3D city. The focus is on the full indie development pipeline—from design brief to final polish—using custom assets from Blender and Ardour.
You’ll learn how to set up online networking with direct IP connections, handle Remote Procedure Calls (RPCs) for syncing player actions, and build a VehicleBody car that feels good to drive. The procedural city generation uses Gridmaps to create unique layouts every time, complete with buildings, props, and neighbourhoods. You’ll also implement team play, a minimap, beacons that react to the music, and persistent player customization.
The course is structured around a single large project, so you’ll see how all the pieces fit together in a real game. By the end, you’ll have a complete multiplayer game you can play with friends, plus a solid understanding of intermediate Godot techniques.
🧑🎓 Who this course is for
- Intermediate Godot users who want to build a complete multiplayer game
- Developers looking to understand the indie game development pipeline
- Anyone wanting to learn procedural generation and networking in Godot
🧑🏫 About the Author
Canopy Games is a small indie studio founded by Yann Burrett and Michael Bridges. Yann has taught a popular and well-reviewed Godot course on Udemy, and both developers are passionate about free and open-source tools. They focus on creating practical, project-based courses that simulate real game development workflows.
🏁 Final Result
- A fully playable online multiplayer cops-and-robbers driving game with procedural city generation, team play, and persistent customization.

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