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Godot Getaway – The Godot Course by Canopy Games, Yann Burrett, Michael Bridges

Godot Getaway – The Godot Course by Canopy Games, Yann Burrett, Michael Bridges

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Author:Canopy Games, Yann Burrett, Michael Bridges

Duration:16 hours

Actual Duration:15h 58m

Release date:2020, July

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Godot, Blender, Ardour

Course URL:https://www.udemy.com/course/gg-godot

Build a full online multiplayer cops-and-robbers driving game in Godot with procedural city generation and networked gameplay.

Build a full online multiplayer cops-and-robbers driving game in Godot from scratch. This course focuses on a single large project, simulating the real indie game development pipeline with procedural generation, networking, and VehicleBody physics.

🎯 What you’ll learn

  • Use Godot to create an online multiplayer 3D driving game
  • Implement procedural generation with Tilemaps and Gridmaps
  • Work with Remote Procedure Calls (RPCs) for networking
  • Handle VehicleBody and VehicleWheel nodes for car physics
  • Build a complete indie game pipeline from design to polish

✅ Requirements

  • Skills: Basic familiarity with the Godot Engine
  • Hardware: Graphics card able to run 3D games

📝 Description

This course skips the basics and jumps straight into building a real, playable online multiplayer game. You’ll work with Godot’s native GDScript to create a cops-and-robbers driving game set in a procedurally generated 3D city. The focus is on the full indie development pipeline—from design brief to final polish—using custom assets from Blender and Ardour.

You’ll learn how to set up online networking with direct IP connections, handle Remote Procedure Calls (RPCs) for syncing player actions, and build a VehicleBody car that feels good to drive. The procedural city generation uses Gridmaps to create unique layouts every time, complete with buildings, props, and neighbourhoods. You’ll also implement team play, a minimap, beacons that react to the music, and persistent player customization.

The course is structured around a single large project, so you’ll see how all the pieces fit together in a real game. By the end, you’ll have a complete multiplayer game you can play with friends, plus a solid understanding of intermediate Godot techniques.

🧑‍🎓 Who this course is for

  • Intermediate Godot users who want to build a complete multiplayer game
  • Developers looking to understand the indie game development pipeline
  • Anyone wanting to learn procedural generation and networking in Godot

🧑‍🏫 About the Author

Canopy Games is a small indie studio founded by Yann Burrett and Michael Bridges. Yann has taught a popular and well-reviewed Godot course on Udemy, and both developers are passionate about free and open-source tools. They focus on creating practical, project-based courses that simulate real game development workflows.

🏁 Final Result

  • A fully playable online multiplayer cops-and-robbers driving game with procedural city generation, team play, and persistent customization.
Curriculum

📋 Course content

  1. Module 1: Getting Started
    • About This Section0:50
    • The Design Brief4:45
    • Player Experience3:27
    • Formats And Standards3:43
    • Exploring the Assets8:37
  2. Module 2: Multiplayer Setup
    • Preparing a Multiplayer Lobby16:20
    • Creating a Network22:52
    • Introducing RPCs9:01
    • Using a Save File10:44
    • Populating the Waiting Room20:01
  3. Module 3: Vehicle Physics
    • Introducing Vehiclebody14:02
    • Moving the Vehiclebody28:09
    • Vehiclewheel12:39
    • Player 2 Joins the Game!11:26
    • Driving Locally and Remotely20:05
    • A Better Car16:07
  4. Module 4: City Generation
    • City Generation: An Overview10:00
    • Setting Up The Gridmap9:00
    • Code and Gridmaps10:21
    • Making a Maze18:38
    • Filling Gaps7:00
    • Erasing Walls10:12
    • Adding Buildings13:49
    • Rotating Buildings3:49
    • Chance of Skyscraper5:52
    • Networked City Generation6:54
    • Pausing Until Everyone’s Ready9:54
    • Making a Map Border13:00
  5. Module 5: Props and Environment
    • Preparing Props9:20
    • Parked Cars21:55
    • Billboards17:58
    • Traffic Cones18:24
    • Hydrants17:40
    • Street Lights14:46
    • Dumpsters7:12
    • Scaffolding24:16
    • Preparing Neighbourhoods12:21
    • Neighbourhoods13:10
    • Preparing Cafes13:33
    • Cafes16:52
    • The Zeppelin8:46
  6. Module 6: Gameplay Systems
    • Setting Up Teams11:57
    • Minimap18:02
    • Grid References7:50
    • Making Beacons15:52
    • Creating Money13:57
    • Delivering Money13:19
    • Dropping Money12:13
    • Announcements10:04
    • Tracking Crimes14:25
    • Making Sirens13:42
    • Networking Sirens9:20
    • Player Billboards11:41
    • Criminal Detector9:15
    • Win Conditions12:47
    • Spawning Cops7:04
  7. Module 7: Polish and Customization
    • A Better Lobby Part 118:16
    • A Better Lobby Part 215:19
    • Painting the Car14:44
    • Applying Paint13:00
    • Saving Paint9:17
    • Variable City Sizes11:15
    • The Repropulation5:52
    • Map Seeds7:37
  8. Module 8: Audio and Visuals
    • Audiobus7:19
    • Phaser4:22
    • Adding Neighbourhoods10:04
    • Voliume Control 18:42
    • Volume Contol 216:25
    • Chasecam16:55
    • Night Time7:05
    • Day Time6:14
    • Setting the Environment10:42
    • Exhaust9:19
    • Distance Fading a Texture3:18
  9. Module 9: Final Polish
    • Options Menu 114:59
    • Options Menu 226:39
    • The Fancy Lobby19:43
    • Wrapping Up2:21
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Godot Getaway – The Godot Course by Canopy Games, Yann Burrett, Michael Bridges
NAME
SIZEDURATION
01 Setting Up Godot Getaway
12.2 MB12m
06 Player Customisation
93.8 MB1h 35m
07 Music
36.2 MB46m
09 The Wrap Up
9.9 MB2m

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