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3D Anime Style Mecha Production in OctaneRender for Blender by Lino Grandi

3D Anime Style Mecha Production in OctaneRender for Blender by Lino Grandi

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Author:Lino Grandi

Duration:21 hours 30 minutes

Actual Duration:21h 0m

Release date:2024

Publisher:Coloso

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender, OctaneRender for Blender

Course URL:https://coloso.global/en/products/3dartist-linograndi-us

Build a fully rigged, animation-ready 3D mecha from scratch using OctaneRender for Blender, guided by an OTOY developer.

Learn to build a complete, animation-ready 3D mecha from scratch using OctaneRender for Blender. This course, taught by an OTOY developer, covers the entire pipeline: hard surface modeling, toon shading, rigging, and posing. You’ll get real-time feedback on your NPR renders and walk away with a portfolio-ready mecha model.

🎯 What you’ll learn

  • Set up and use OctaneRender for Blender for non-photorealistic (NPR) rendering.
  • Create clean, hand-drawn looking toon shaders and edge tracing.
  • Model a detailed mecha using hard surface subdivision techniques.
  • Rig a complex mecha with a custom skeleton, IK, and constraints.
  • Pose and light your mecha for a final, compelling shot.

✅ Requirements

  • Skills: Basic familiarity with Blender’s interface and 3D navigation.
  • Tools: A 3-button mouse with a scroll wheel.
  • Hardware: A dedicated GPU (NVIDIA recommended for OctaneRender). OctaneRender is free for use with a single GPU.

📝 Description

This isn’t just a modeling tutorial; it’s a full production pipeline for creating anime-style mecha. Lino Grandi, a 3D artist at OTOY, walks you through the exact workflow he uses to build characters that look like they stepped out of a hand-drawn anime.

The course kicks off by getting you comfortable with OctaneRender for Blender, focusing specifically on its powerful toon shading and edge tracing capabilities. You’ll learn how to set up materials and lights that give you that clean, graphic look in real-time. From there, you’ll dive straight into modeling, breaking down a complex mecha design into manageable parts—head, chest, arms, legs—using hard surface subdivision techniques.

But the real value is in the rigging section. Lino doesn’t just show you how to make it look good; he shows you how to make it move. You’ll build a custom skeleton, set up IK and constraints, and create controls that let you pose your mecha naturally. By the end, you’ll have a fully functional, animation-ready asset and a solid understanding of how to apply these techniques to your own designs.

🧑‍🎓 Who this course is for

  • Blender users who want to break into NPR rendering and toon shading.
  • 3D artists looking to specialize in hard surface modeling and mecha design.
  • Animators and riggers who want to learn how to build a rig specifically for mechanical characters.

🧑‍🏫 About the Author

Lino Grandi is a 3D Artist at OTOY, where he manages the development of OctaneRender for Blender and Sculptron. His career spans from working on the Amiga game “Breathless” to being part of the LightWave 3D development team. He has contributed to high-profile projects, including CG work for Daft Punk, 3D models for the “Ghost in the Shell: Global Neural Network” graphic novel, and assets for various anime productions. His deep technical knowledge of Octane and passion for mecha make him the ideal guide for this course.

🏁 Final Result

  • A fully rigged, toon-shaded 3D mecha model, ready for animation and portfolio presentation.
Curriculum

📋 Course content

  1. Section 01: Hello
    • Orientation
  2. Section 02: Intro to OctaneRender for Blender
    • Getting Started with OctaneRender for Blender
    • Toon Material & Toon Lights
    • Edge Tracing
    • Getting ready: Modeling and Toon Shading Tools
    • The Custom Octane Toon Material Group
  3. Section 03: Mecha Concepting
    • Our Starting Point: The Mecha Design
  4. Section 04: Mecha Modeling
    • Head (Part 1)
    • Head (Part 2)
    • Head and Neck (Part 3)
    • Body Chest (Part 1)
    • Body Chest (Part 2)
    • Body Chest (Part 3)
    • Body Hips
    • Body Abdomen
    • Arm (Part 1)
    • Arm (Part 2)
    • Hand
    • Leg (Part 1)
    • Leg (Part 2)
    • Foot
    • Finalizing the Model
  5. Section 05: Rigging & Posing
    • Intro to Rigging
    • Rigging the Torso, Neck and Head
    • Rigging the Arm and the Hand
    • Rigging the Legs and Foot
    • Creating Controls for the Rig
    • Posing and Lighting
  6. Section 06: Thank you
    • Ending Note

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
3D Anime Style Mecha Production in OctaneRender for Blender by Lino Grandi
NAME
SIZEDURATION
Section 01 – Introduction
50.1 MB5m
Section 02 – Intro to OctaneRender for Blender
15.5 MB10m
Section 03 – Concepting and Low Poly Blocking
0 B
Section 04 – Mecha Modeling
0 B
Section 05 – Rigging & Posing
0 B
Section 06 – Thank you
35.2 MB5m

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