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Character Facial Sculpting by Dmitrij Leppee

Character Facial Sculpting by Dmitrij Leppee

Author:Dmitrij Leppee

Duration:10 weeks

Actual Duration:34h 11m

Release date:2024

Publisher:CGMA

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush

Course URL:https://vfx.cgmasteracademy.com/courses/120-character-facial-sculpting.html

Learn to sculpt the human face from the skeleton up, understanding the anatomy and storytelling that makes a portrait feel truly alive.

A 10-week deep dive into the human face. You’ll start with a digital ball of clay and build the head from the inside outβ€”first the skull, then the muscles, fat, and finally the skin. The goal isn’t just to copy a reference, but to understand why a face looks the way it does, so you can sculpt portraits that feel alive and tell a story.

🎯 What you’ll learn

  • The complete anatomy of the skull, neck muscles, and facial fat compartments.
  • How to build a realistic portrait from scratch without a base mesh.
  • Techniques for retopology, polypaint, and sculpting realistic hair.
  • How to sculpt facial expressions and create a final, portfolio-ready pose.

βœ… Requirements

  • Skills: Intermediate sculpting or drawing knowledge. Familiarity with ZBrush UI is recommended.
  • Tools: A graphics tablet with a digital pen.
  • Hardware: A computer capable of running ZBrush smoothly.

πŸ“ Description

This isn’t a “copy this reference” course. It’s about building a mental model of the face. You’ll start with the skull, learning the landmarks that define every head shape. Then you’ll add cartilage, glands, and the eyes, understanding how they sit in the sockets. From there, it’s on to the muscles and fat compartmentsβ€”the stuff that actually creates the unique topography of a person’s face.

The teaching method is hands-on and iterative. You’ll spend each week layering a new anatomical system onto your sculpt, getting individual video feedback from the instructor. By the time you reach the skin layer, you won’t be guessing where a wrinkle goes; you’ll know exactly which muscle is pulling underneath. The final weeks focus on polish, retopology, polypaint, and sculpting an expressive pose to create a final image that shows off your new understanding of the face.

πŸ§‘β€πŸŽ“ Who this course is for

  • Intermediate 3D artists who want to move beyond generic face sculpts.
  • Character artists looking for a structured, anatomy-first approach to portraiture.
  • Modelers who want to understand the “why” behind facial forms for more believable work.

πŸ§‘β€πŸ« About the Author

Dmitrij Leppee is a Senior Character Artist at Hidden Path Entertainment. His work spans both film and games, with contributions to projects like Eternals, Doctor Strange in the Multiverse of Madness, and Call of Duty Vanguard. He has experience across the entire character pipeline, from concept and modeling to texturing, look dev, and groom. He brings a practical, industry-focused perspective to teaching, emphasizing the foundational knowledge that allows artists to solve problems on their own.

🏁 Final Result

  • A fully sculpted, retopologized, and polypainted human head.
  • A final rendered image of the character with a dynamic expression and pose, ready for your portfolio.
Curriculum

πŸ“‹ Course content

  1. Week 1:  Skeleton
    • Blocking out the primary forms of the skull
  2. Week 2:  Cartilage, Eyes, and Glands
    • Adding the nose, ears, and eye sockets
  3. Week 3:  Head & Neck Muscles and Fat Compartments
    • Layering the musculature and fatty tissue
  4. Week 4:  Skin
    • Blending the layers into a cohesive skin surface
  5. Week 5:  Portrait
    • Applying anatomy knowledge to a specific portrait reference
  6. Week 6:  Retopology
    • Creating a clean, animation-ready mesh
  7. Week 7:  Refinements and Detailing
    • Pushing the sculpt with fine wrinkles and pores
  8. Week 8:  Polypaint
    • Adding color and subsurface scattering effects
  9. Week 9:  Hair
    • Sculpting and styling hair forms
  10. Week 10:  Expression Sculpting and Pose β€” The Final Image
    • Bringing the character to life with a dynamic expression

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Character Facial Sculpting by Dmitrij Leppee
NAME
SIZEDURATION
Homework
19.7 MB17m
Week #1 Skeleton
1.4 MB2m
Week #2 Cartilage, Eyes and Glands
296 KB0m
Week #3 Head & Neck Muscles and Fat Compartments
736.7 KB1m
Week #4 Skin
1.8 MB2m
Week #5 Portrait
17 MB3m
Week #6 Retopology
22.8 MB10m
Week #7 Refinements and Detailing
581 KB1m
Week #8 Polypaint
1.1 MB1m
Week #9 Hair
1.2 MB1m
Week #10 Expression Sculpting and Pose – The Final Image
559.1 KB0m

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