Learning Cavalry by Andy Needham
Duration:1h 34m
Actual Duration:1h 34m
Release date:2021, October
Publisher:LinkedIn
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Cavalry
Course URL:https://www.linkedin.com/learning/learning-cavalry
Get a practical introduction to Cavalry, the 2D motion design tool that blends traditional keyframe animation with procedural workflows. In just over 90 minutes, Andy Needham walks you through building a complete FUI (futuristic user interface) from scratch, covering the core interface, shapes, behaviors, and rendering.
π― What you’ll learn
- Navigate the Cavalry interface and understand its core concepts
- Create and animate shapes, text, and SVG assets
- Use behaviors like Falloffs, Color Arrays, and String Manipulators
- Build and animate a complete FUI composition
- Render your final animation with the Render Manager
β Requirements
- Skills: Basic familiarity with 2D animation concepts
- Tools: A 3-button mouse is recommended
- Hardware: Minimum 8GB RAM, dedicated GPU recommended for smooth playback
π Description
This course skips the fluff and gets straight to building. You won’t just watch menusβyou’ll create a real FUI animation, the kind used in sci-fi movies and TV commercials. Andy starts with the absolute basics: where to click, how to set up a project, and what those weird terms like “Falloffs” and “Color Arrays” actually mean.
The real magic happens when you start combining Cavalry’s procedural tools. You’ll learn to duplicate shapes with a single click, animate text using String Manipulators, and control color variations across dozens of layers instantly. No tedious manual keyframing. By the end, you’ll have a looping, polished UI animation that looks like it came straight out of a blockbuster film.
Andy keeps the pace tight and focused. Each lesson builds on the last, so you’re never lost. If you’re a motion designer looking to add a new tool to your pipeline, or just curious about what Cavalry can do, this is your starting line.
π§βπ Who this course is for
- Motion designers curious about adding Cavalry to their workflow
- 2D animators looking for a faster, procedural approach to motion graphics
- Beginners with some animation experience who want a hands-on project
π§βπ« About the Author
Andy Needham is a Senior Motion Designer and Maxon Master Trainer with over a decade of experience in the industry. He specializes in high-performance motion systems for tech, broadcast, and sports clients, using tools like Cinema 4D, Redshift, and After Effects. His practical, no-nonsense teaching style makes complex workflows accessible.
π Final Result
- A complete, animated FUI composition ready for portfolio use
- A solid understanding of Cavalry’s interface, shapes, behaviors, and rendering pipeline

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