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Learning Cavalry by Andy Needham

Learning Cavalry by Andy Needham

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Author:Andy Needham

Duration:1h 34m

Actual Duration:1h 34m

Release date:2021, October

Publisher:LinkedIn

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Cavalry

Course URL:https://www.linkedin.com/learning/learning-cavalry

Get up and running with Cavalry, a powerful 2D motion design tool, by building a futuristic user interface from scratch.

Get a practical introduction to Cavalry, the 2D motion design tool that blends traditional keyframe animation with procedural workflows. In just over 90 minutes, Andy Needham walks you through building a complete FUI (futuristic user interface) from scratch, covering the core interface, shapes, behaviors, and rendering.

🎯 What you’ll learn

  • Navigate the Cavalry interface and understand its core concepts
  • Create and animate shapes, text, and SVG assets
  • Use behaviors like Falloffs, Color Arrays, and String Manipulators
  • Build and animate a complete FUI composition
  • Render your final animation with the Render Manager

βœ… Requirements

  • Skills: Basic familiarity with 2D animation concepts
  • Tools: A 3-button mouse is recommended
  • Hardware: Minimum 8GB RAM, dedicated GPU recommended for smooth playback

πŸ“ Description

This course skips the fluff and gets straight to building. You won’t just watch menusβ€”you’ll create a real FUI animation, the kind used in sci-fi movies and TV commercials. Andy starts with the absolute basics: where to click, how to set up a project, and what those weird terms like “Falloffs” and “Color Arrays” actually mean.

The real magic happens when you start combining Cavalry’s procedural tools. You’ll learn to duplicate shapes with a single click, animate text using String Manipulators, and control color variations across dozens of layers instantly. No tedious manual keyframing. By the end, you’ll have a looping, polished UI animation that looks like it came straight out of a blockbuster film.

Andy keeps the pace tight and focused. Each lesson builds on the last, so you’re never lost. If you’re a motion designer looking to add a new tool to your pipeline, or just curious about what Cavalry can do, this is your starting line.

πŸ§‘β€πŸŽ“ Who this course is for

  • Motion designers curious about adding Cavalry to their workflow
  • 2D animators looking for a faster, procedural approach to motion graphics
  • Beginners with some animation experience who want a hands-on project

πŸ§‘β€πŸ« About the Author

Andy Needham is a Senior Motion Designer and Maxon Master Trainer with over a decade of experience in the industry. He specializes in high-performance motion systems for tech, broadcast, and sports clients, using tools like Cinema 4D, Redshift, and After Effects. His practical, no-nonsense teaching style makes complex workflows accessible.

🏁 Final Result

  • A complete, animated FUI composition ready for portfolio use
  • A solid understanding of Cavalry’s interface, shapes, behaviors, and rendering pipeline
Curriculum

πŸ“‹ Course content

  1. Introduction
    • An introduction to Cavalry (1m 5s)
    • What you should know (35s)
    • How to use the exercise files (30s)
  2. Interface and Core Concepts
    • Quick tour of the Cavalry interface (2m 23s)
    • Overview of core concepts in Cavalry (2m 8s)
  3. Project Overview and Setup
    • What you will be creating (27s)
    • Create projects in Cavalry (3m 24s)
    • Create compositions and edit settings (2m 34s)
  4. Create an FUI Background
    • Use Cavalry building blocks to create a background (7m 58s)
    • Import SVG files into Cavalry (2m 8s)
    • Working with text (3m)
    • Animate text with String Manipulators (2m 47s)
    • Apply a Blur Filter to multiple layers (1m 42s)
  5. Build an FUI Element
    • Duplicate Shapes (7m 56s)
    • Colorize Shapes with Color Arrays (3m 18s)
    • Manipulate properties with Falloffs (4m 43s)
  6. Build Additional FUI Elements
    • Layout Shapes (4m 36s)
    • Toggle colors with Value Arrays (3m 26s)
    • Clip Shapes with masks (4m 5s)
    • Work with Quad Tree Shapes (2m 11s)
    • Create looping animations (4m 26s)
    • Work with Pre-Comps (5m 43s)
  7. Work with Spreadsheets and External Assets
    • Organize the Assets Window (2m 17s)
    • Work with the Material Sampler (4m 48s)
    • Use spreadsheets to drive strings (3m 31s)
  8. Finishing Touches
    • Combining UI elements (5m 19s)
    • Use Stagger to animate opacity (3m 51s)
    • Render scenes with the Render Manager (2m 42s)
  9. Conclusion
    • Next steps (51s)
Watch online or Download for Free
Learning Cavalry by Andy Needham
NAME
SIZEDURATION
08. Conclusion
3.1 MB0m
Ex_Files__Learning_Cavalry
665.4 KB0m
Exercise Files
665.4 KB0m
Learning Cavalry
665.4 KB0m
Renders
665.4 KB0m
Cavalry-FUI
665.4 KB0m

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61.5 MB1h 34m

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