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Maya & Unreal Advanced Skeleton Rigging by [REQUIRES UPDATE]

Maya & Unreal Advanced Skeleton Rigging by [REQUIRES UPDATE]

Author:[REQUIRES UPDATE]

Duration:7 hours

Actual Duration:4h 59m

Release date:2023, September

Publisher:Class Creatives

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Autodesk Maya, Unreal Engine

Course URL:https://www.classcreatives.com/courses/maya-unreal-advanced-skeleton-rigging-course

Learn to rig custom characters, Unreal Mannequins, and MetaHumans for game engines using Advanced Skeleton in Maya.

This course teaches you how to build production-ready character rigs for Unreal Engine and Unity using Advanced Skeleton for Autodesk Maya. You’ll go from a blank mesh to a fully functional rig, covering everything from the Unreal Mannequin to MetaHumans and custom assets. It’s a practical, hands-on look at the tools and workflows used in professional game studios.

🎯 What you’ll learn

  • Rig custom meshes and Unreal Mannequins with Advanced Skeleton.
  • Set up facial rigging and auto-controls like breathing and blinking.
  • Constrain props to characters with offset controllers.
  • Export and import animations between Maya and Unreal Engine.
  • Use the Walk Designer, Mocap Library, and Name Matcher tools.

✅ Requirements

  • Skills: Basic understanding of Maya’s interface and 3D space.
  • Tools: Autodesk Maya, Unreal Engine, 3-button mouse.
  • Hardware: Dedicated GPU, minimum 16GB RAM.

📝 Description

This isn’t just a button-pushing tutorial. It’s a deep look at the Advanced Skeleton plugin and how it fits into a real game production pipeline. You’ll start by prepping your mesh with symmetrize and proxy meshes, then move into building the skeleton with fit mode and custom joint placement.

The course spends serious time on skin weights—restoring them, using a skin cage, and painting weights for clean deformation. You’ll also rig a prop (an umbrella) from scratch, constraining it to both hands with offset controllers. That’s a common, tricky task in game rigging, and you’ll see it solved step-by-step.

Later modules cover the full Unreal workflow: exporting your rig, importing animations, and using the Name Matcher and Walk Designer tools. You’ll also tackle MetaHuman rigging, including the ATOM body animation workflow. It’s all about getting your custom rig to play nice with Unreal’s systems.

🧑‍🎓 Who this course is for

  • Game artists and animators who need to rig characters for Unreal or Unity.
  • Technical artists looking to add Advanced Skeleton to their toolkit.
  • Anyone who wants to move beyond basic auto-rigging and understand the full process.

🧑‍🏫 About the Author

This course is taught by an accredited university animation instructor with over 20 years of experience. He has worked on keyframe and motion capture animation for major studios including Naughty Dog, Insomniac Games, Sony Computer Entertainment, Guerrilla Games, Sucker Punch Productions, Google, and Disney.

🏁 Final Result

  • A fully rigged custom character or Unreal Mannequin, complete with facial controls, auto-animations, and constrained props, ready for animation in Unreal Engine.
Curriculum

📋 Course content

  1. Module 1:  Course Trailer
    • Advanced Skeleton Rigging | UE4/UE5 Mannequins | MetaHumans | Custom Meshes
    • 30 Day FREE Trial Autodesk Maya
    • Maya 3D Character Animation Mentorship | Includes Autodesk Maya Access
  2. Module 2:  Intro to Advanced Skeleton
    • Epic ART Tools VS Advanced Skeleton
    • Transitioning to Advanced Skeleton Rigs
    • Installation Process & Auto Rigging Tools Introduction
    • Advanced Skeleton
    • Character Meshes
  3. Module 3:  Brand Discounts
    • Anatomy for Sculptors Discount
    • Wacom Discount
    • Discounts from our Partners
  4. Module 4:  Rigging Setup
    • Symmetrize
    • Clean Up Group
    • Proxy Mesh
  5. Module 5:  Building the Skeleton
    • Fitmode
    • Creating Additional Joints
    • Advance Skeleton Mode
    • Deltoid Axis Fix
    • Ankle Fix
    • Elbow Fix
    • Knee Fix
  6. Module 6:  Skin Weights
    • Skin Weight Restoration | Exporting Skin Weights
    • Skin Cage
    • Skin Weights Part 1
    • Skin Weights Part 2
    • Skin Weights Part 3
  7. Module 7:  Rigging Props
    • Prop Umbrella Rigging
    • Additional Rib
    • Adding Joints
    • Joint Renaming
    • Skinweight
    • Shrink Amount
    • Blend Shape
    • Shape Mesh Deform | Modifying Umbrella Mesh Shape
  8. Module 8:  Rigging Props | Unreal Engine Hierarchy
    • Creating Suspender
    • Creating Rib Joint
    • Creating Opener
    • Open & Close Expression
    • Skin Weighting
    • Mesh Intersecting Polish
    • Draper Skin Weight
    • Draper Shape Change
    • Blend Shape Expression
  9. Module 9:  Constraining Props
    • Two Hand Constraints with Offset Controllers | IK/FK Grab Position Setup
    • Set Driven Key
    • Hand Constraint Arrow Controller | Hand Switching Control
    • Applying Controllers to Prop Asset
    • Custom Mocap Library Fix | Delete Root Outliner
  10. Module 10:  Facial Rigging
    • Facial Rigging with Advanced Skeleton
    • Eyelid Polish
  11. Module 11:  Custom Auto Control Rigging
    • Auto Breath Control
    • Auto Blinking Control
    • Auto Jiggle Deformer | Bust Morphing
  12. Module 12:  Rigging with Advanced Skeleton
    • Unreal Mannequin Rigging Overivew
    • Unreal Mannequin Export Process
    • Maya Import Process & Name Matcher Tool
    • Walk Designer, Mocap Library, & Selection GUI
    • Maya Animation Export Process
    • Unreal Animation Import Process
    • Rigging Custom Characters & Paragon Assets from the Epic Marketplace
  13. Module 13:  Advanced Skeleton Controls for Animation
    • IK/FK Switching Setup & Control Details
    • Hip Controllers
    • IK/FK Matching Tool Settings
    • Control Polish & Final Comparisons
  14. Module 14:  Unreal Mannequins & Custom Meshes | Maya Animation Import Workflow
    • Import Animation Overview
    • Unreal Export Process
    • Maya Animation Import Process
    • Maya Animation Export Process
    • Unreal Animation Import
    • UE5 Mannequin Unreal/Maya Workflow
    • Custom Mesh Unreal/Maya Workflow
    • Root Motion Workflow
  15. Module 15:  MetaHumans | Maya Animation Import Workflow
    • MetaHuman | Quixel Bridge Export to Maya
    • Rigging MetaHumans
    • MetaHuman | Importing Body Animation
    • MetaHuman | Importing Face Animation
    • MetaHuman | Face & Body Animation Import Process
    • MetaHuman | ATOM Body Animation Export/Import Alternative Workflow
    • Maya Body & Face Animation Export
    • Unreal Body & Face Animation Import
    • MetaHuman & Advanced Skeleton Conclusion
  16. Module 16:  Next Steps
    • Additional Lectures Coming Soon!
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Maya & Unreal Advanced Skeleton Rigging by [REQUIRES UPDATE]
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