Unreal Engine Automotive Masterclass by Allan Portilho
Duration:11h 26m
Actual Duration:9h 7m
Release date:2026, May 11
Publisher:Academy Allan Portilho
Skill level:Advanced
Language:English
Exercise files:Yes
Software:Unreal Engine, Quixel Megascans, Substance 3D Designer
Course URL:https://academy.allanportilho.com/courses/unreal-engine-automotive-masterclass/
This course is a straight shot into automotive visualization with Unreal Engine. It covers everything from the absolute basics of the interface to advanced rendering with Lumen and Path Tracing. You’ll learn how to set up materials, light a scene, and build a complete car showcase, all without the fluff.
🎯 What you’ll learn
- Build a complete automotive visualization scene from scratch.
- Master Unreal Engine’s material system for car paint, glass, and trim.
- Configure and render with Lumen, Ray Tracing, and Path Tracing.
- Create professional turntable and cinematic animations using the Sequencer.
- Import and prepare CAD data for real-time rendering.
✅ Requirements
- Skills: Basic understanding of 3D space and computer navigation.
- Tools: A 3-button mouse with a scroll wheel.
- Hardware: A dedicated GPU (NVIDIA RTX series recommended for Ray Tracing/Path Tracing), minimum 16GB RAM.
📝 Description
This isn’t a theory-heavy lecture series. It’s a practical, project-based walkthrough where you build a complete automotive visualization from the ground up. You’ll start by setting up your project and importing assets, then move straight into building realistic materials for car paint, glass, and interior trim.
The course covers the three main rendering paths in Unreal Engine: Lumen, Ray Tracing, and Path Tracing. You’ll learn the specific setup for each one and see the trade-offs in quality and performance. The instructor also dedicates a full section to the Movie Render Queue, showing you exactly how to configure it for high-quality final output.
Beyond static renders, you’ll get into animation. The course covers rigging a car for movement, setting up camera sequences, and even adding camera shake for a more dynamic feel. There’s also a dedicated module on creating advanced glass materials that work correctly with both Lumen and Path Tracing, solving common transparency issues.
🧑🎓 Who this course is for
- 3D artists and designers looking to move into real-time automotive visualization.
- Unreal Engine beginners who want a structured, project-based introduction to the engine.
- Experienced Unreal users who want to learn specific workflows for car rendering and animation.
🧑🏫 About the Author
Allan Portilho is a 3D artist and educator specializing in real-time visualization. He runs Academy Allan Portilho, where he creates focused, practical courses on Unreal Engine for the automotive and product design industries. His teaching style is direct and workflow-oriented, aimed at getting students to a professional result quickly.
🏁 Final Result
- A fully rendered automotive scene with realistic materials and lighting.
- A turntable or cinematic animation sequence of a car.
- A solid understanding of the Unreal Engine pipeline for automotive visualization.

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