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Blender Animation & Rigging: Bring Your Creations To Life by Grant Abbitt

Blender Animation & Rigging: Bring Your Creations To Life by Grant Abbitt

Author:Grant Abbitt

Duration:8 hrs

Release date:2023, October

Publisher:GameDev

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://gamedev.tv/courses/blender-complete-animator

Learn to rig and animate characters in Blender, from basic bone setups to complex action sequences, all while watching Grant act out the movements for reference.

This course is all about getting your Blender characters moving. You’ll start with the basics of keyframes and the graph editor, then build up to full character rigs and expressive animations. Grant Abbitt walks you through each step, even acting out the motions himself so you have a real-world reference to follow. By the end, you’ll be exporting polished animations ready for game engines like Unity.

🎯 What you’ll learn

  • Rig characters from scratch using bones, IK, and FK systems.
  • Animate with principles like anticipation, follow-through, and overlap.
  • Create game-ready action sequences including runs, jumps, and attacks.
  • Use Rigify for advanced automated character rigs.
  • Export animations as FBX files and import them into Unity.

✅ Requirements

  • : Basic understanding of the Blender interface (a few hours of modeling experience).
  • Tools: A 3-button mouse is recommended.
  • Hardware: A computer capable of running Blender 4.

📝 Description

This isn’t just a button-pushing tutorial. Grant Abbitt teaches you the why behind rigging and animation process. He starts with the fundamentals—keyframes, the graph editor, and interpolation—so you understand the core mechanics moving on to complex rigs.

The course is built around practical projects. You’ll rig a deadly trap, animate a snake, and build a full human character rig using both manual bone placement and the Rigify add-on. The real standout is the animation section: Grant acts out every motion himself, a simple idle to a double swipe attack, giving you a clear, physical reference to study and replicate. This approach makes abstract principles like anticipation and follow-through click instantly.

You’ll also learn the practical side of game development: cleaning up your animation actions, exporting FBX files, and importing them into Unity with all your animations intact. It’s a complete pipeline from Blender to a game engine.

🧑‍🎓 Who this course is for

  • Blender users who have a basic handle on modeling and want to move into animation.
  • Game developers who need to create and export character animations for their projects.
  • Hobbyists looking to add expressive motion to their 3D creations.

🧑‍🏫 About the Author

Grant Abbitt has been using Blender since the late 90s, starting with motion graphics for his own film company. He transitioned into teaching games design over 15 years ago, which rekindled his passion for 3D animation. His YouTube channel, Gabbitt Media, has over 500,000 subscribers. He has worked on professional game models for titles like Atlas Empires and has taken on freelance projects ranging from engineering to 3D printing.

🏁 Final Result

  • A fully rigged character with a library of game-ready animations (idle, run, attacks).
  • The ability to export those animations as FBX files and import them into Unity.
  • A solid understanding of animation principles that you can apply to any Blender project.
Curriculum

📋 Course content

  1. Module 1:  Introduction & Setup
    • Introduction to the course2:17
    • Understanding Keyframes8:25
    • Community & Support1:34
    • Timeline & Record9:29
    • Animating Colours6:52
    • Rendering Animations12:14
    • Intro to the Graph Editor7:42
    • Interpolation7:36
    • Handle Types9:36
  2. Module 2:  Rigging Basics
    • Section Intro: Rigging Basics0:48
    • Understanding Parenting12:08
    • Deadly Trap Animation9:40
    • Bone Basics7:43
    • Rigging with Bones7:23
    • Deadly Snake Animation9:13
    • Rigging & Weight Painting a Leg12:40
    • Animating with FK8:31
    • Rigging IK8:04
    • Animating an IK Leg (:05)
    • Creating IK & FK Arm Rigs6:43
    • Animating IK & FK Arms3:36
  3. Module 3:  Basic Human Rig
    • Section Intro: Basic Human Rigs0:42
    • Base Character Rig10:49
    • Complete Rig11:09
    • Parenting & Weights9:33
    • Basic Standing Pose9:09
    • Posing Characters11:32
  4. Module 4:  Rigify
    • Section Intro: Rigify0:43
    • Blender 4 Updates2:46
    • Positioning the Rigify Rig12:42
    • Creating & Parenting the New Rig12:35
    • Editing the New Rig7:34
    • Weight Painting9:12
    • Run Cycle Part 110:27
    • Run Cycle Part 29:51
  5. Module 5:  Animation Principles
    • Section Intro: Animation Principles0:52
    • Rig & Skin Benny the Bean8:08
    • Wobble Actions8:13
    • Looking Left & Right7:48
    • Shocked and Stretched7:58
    • Look Around Then Shocked9:39
    • Follow Through & Overlap6:22
    • Anticipation & Jump9:52
    • Long Jump9:37
  6. Module 6:  Character Animation
    • Section Intro: Character Animation0:30
    • Simple Idle Animation9:45
    • Idle & Look Around Part 19:20
    • Idle & Look Around Part 212:52
    • Holding the Sword6:48
    • Pose Library6:22
    • Idle – Holding Weapon – Setup12:03
    • Idle – Holding Weapon – Complete8:49
    • Thrust Attack – Part 1 (12:38)
      Thrust Attack – Part 2
      11:10
    • Thrust Attack – Part 38:23
    • Double Swipe Attack14:35
  7. Module 7:  Exporting
    • Section Intro0:49
    • Tidying Up Actions (6:10 * Exporting FBX’s6:13
    • Importing into Unity6:38
    • Importing All Actions4:16
    • Fixing Action Issues10:50
    • Final Thoughts0:32
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