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Cartoon Character Setup – Rigging Workshop 2 (In Blender) by Puppeteer Lounge

Cartoon Character Setup – Rigging Workshop 2 (In Blender) by Puppeteer Lounge

Author:Puppeteer Lounge

Duration:20 classes, approximately 1 hour each

Release date:2025, May

Publisher:Puppeteer Lounge

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://puppeteerlounge.com/courses/rigging-workshop/character-rigging-workshops/cartoon-character-setup-rigging-workshop-2-in-blender/

Learn to build a production-ready cartoon character rig in Blender, focusing on both body and facial animation.

Ready to build a character rig that animators will love? This workshop dives deep into creating a production-ready rig for cartoon characters in Blender. You’ll learn to break down a character’s anatomy and emotions to build a modular, animator-friendly rig that delivers top-notch performance and expression. It’s split into two main parts: a robust body rig and an expressive facial rig, all designed to be super intuitive.

🎯 What you’ll learn

  • Create a flexible and stretchy IK-FK spine rig.
  • Build advanced arm and leg rigs with bendy deformation and twist controls.
  • Master skinning and weight painting for realistic deformations.
  • Set up a detailed facial rig using blendshapes and deformers.
  • Implement squash, stretch, and bendy controls for expressive facial animation.
  • Rig non-flipping arms and shoulders for single-mesh characters.
  • Utilize the SHAPES tool for efficient blendshape creation.
  • Sculpt, combine, and drive facial shapes for production-quality results.

✅ Requirements

  • Skills: Familiarity with Blender interface and basic 3D concepts. Experience with previous rigging or animation courses is beneficial.
  • Tools: Blender (latest stable version recommended).
  • Hardware: A computer capable of running Blender smoothly, especially when dealing with complex rigs and mesh deformations.

📝 Description

This workshop is all about building a production-ready cartoon character rig from the ground up using Blender. We’ll dissect the character’s anatomy and emotional range first, then systematically build a rig that’s a dream for animators to work with. The course is structured into two main phases: first, we tackle a robust and flexible body rig, and second, we dive into creating a highly expressive facial rig. You’ll learn techniques for stretchy IK-FK systems, advanced deformation controls for limbs, and precise weight painting.

The bonus materials are a game-changer, offering deep dives into advanced topics like Soft IK, Automated Pivot Control, IK-FK Snapping, Space Switching, and Smear Controls. You’ll also get specialized training on rigging non-flipping arms and shoulders, working with different clothing types, and mastering the SHAPES tool by Brave Rabbit. Plus, there’s an extensive section on creating production-quality facial blendshapes and corrective shapes through sculpting, combining, weight mapping, and shape driving for superior deformations.

🧑‍🎓 Who this course is for

  • 3D Animators looking to specialize in character rigging.
  • Rigging Artists wanting to refine their skills for cartoon characters.
  • Technical Directors aiming to build efficient and animator-friendly rigs.
  • Hobbyists eager to create their own animated characters in Blender.

🧑‍🏫 About the Author

[Puppeteer Lounge] is dedicated to providing high-quality, practical training for 3D animation professionals. They focus on real-world workflows and industry-standard techniques, empowering artists to achieve professional results. Their courses are known for their in-depth content and focus on building robust, production-ready assets.

🏁 Final Result

By the end of this workshop, you will have a fully rigged, production-ready cartoon character in Blender, complete with an animator-friendly body and an expressive facial rig, ready to be animated for film or games. You’ll also have a solid understanding of advanced rigging techniques and tools.

Curriculum

📋 Course content

  1. Reference study and skeletal setup
    • Class 01: Reference study and skeletal setup
  2. Body Rigging
    • Class 02: Introduction to stretchy IK-FK spine control
    • Class 03: Build the spine rig
    • Class 04: Build stretchy IK-FK arm rig with elbow control
    • Class 05: Add bendy deformation and twist for arm
    • Class 06: Build stretchy IK-FK leg rig with knee control
    • Class 07: Add bendy deformation and twist for leg
    • Class 08: Finalize and complete the body rig
  3. Skinning and Weight Painting
    • Class 09: Start skinning and paint weight
    • Class 10: Finalize weight painting and corrective shapes
  4. Facial Rigging
    • Class 11: Start skeletal setup for head and face
    • Class 12: Facial setup with blendshapes and deformers
    • Class 13: Complete facial shapes and connect UI
    • Class 14: Add squash, stretch and bendy facial control
  5. Finalization
    • Class 15: Finalize character rig for animation
Watch online or Download for Free
Cartoon Character Setup – Rigging Workshop 2 (In Blender) by Puppeteer Lounge
NAME
SIZEDURATION
Class 01 – Reference study and skeletal setup
175.2 MB
Lesson 01
175.2 MB
Class 02 – Introduction to stretchy, IK-FK deformation spine control
205.1 MB
Lesson 02
205.1 MB
Class 03 – Build the spine rig
141.9 MB
Lesson 03
141.9 MB
Class 04 – Build the stretchy IK-FK arm rig with advance elbow control
100.9 MB
Lesson 04
100.9 MB
Class 05 – Add-in bendy deformation control and twist setup for the arm
116.9 MB
Lesson 05
116.9 MB
Class 06 – Build the stretchy IK-FK leg rig with advance knee control
160.6 MB
Lesson 06
160.6 MB
Class 07 – Add-in bendy deformation control and twist setup for the leg
159.2 MB
Lesson 07
159.2 MB
Class 08 – Finalize and complete the body rig
178 MB
Class 09 – Start skinning and paint weight
385.8 MB
Lesson 09
385.8 MB
Class 10 – Finalize paint weight and polish the deformation with correS
332.9 MB
Lesson 10
332.9 MB
Class 11 – Start skeletal setup for the head and face
334.6 MB
Lesson 11
334.6 MB
Class 12 – The Brow Setup. Fine tuning the brow rig and deformation
340.1 MB
Lesson 12
340.1 MB
Class 13 – The Eye Setup
371.1 MB
Class 14 – Fine tuning the eye setup and deformation
263.5 MB
Class 15 – The Mouth Setup
243.6 MB
class15
243.6 MB
Class 16 – Fine tuning the mouth setup and deformation
183.6 MB
class16
183.6 MB
Class 17 – Facial Blendshapes
311.8 MB
class17
311.8 MB
Class 18.- Facial Combination Blendshapes
197.8 MB
class18
197.8 MB
Class 19 – The Tongue & Teeth Setup
346.5 MB
class19
346.5 MB
Class 20 – Finalize the character setup
124.5 MB
class20
124.5 MB


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