Bundle – Advanced Body and Facial rigging workshops (Winter 2025)
Duration:14 weeks
Actual Duration:34h 28m
Release date:2026, April
Publisher:HatRigs
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Autodesk Maya
Course URL:https://www.hatrigs.com/event-details/bundle-advanced-body-and-facial-rigging-workshops-winter-2025
This bundle brings together two intensive workshops focused on creating production-quality character rigs for animated films. You’ll dive into the artistic and technical aspects of building high-quality deformations, learning to craft expressive rigs that meet industry standards. It’s a 14-week deep dive with flexible learning and direct feedback.
🎯 What you’ll learn
- Create full, production-quality character rigs for animated films.
- Master advanced body rigging techniques including spine, neck, arms, and legs.
- Develop sophisticated facial rigging systems for expressive character performances.
- Understand and implement corrective shapes for realistic deformations.
- Learn industry-standard workflows and tools in Autodesk Maya.
✅ Requirements
- Skills: Basic knowledge of Autodesk Maya.
- Tools: Computer with internet connection and microphone.
- Hardware: Autodesk Maya 2019 or later installed.
📝 Description
This intensive program is designed to elevate your character rigging skills for animated films. You’ll explore both the artistic nuances and the technical demands of creating high-quality deformations. The workshops blend self-paced learning with weekly live sessions for personalized feedback and community support via Discord. Expect assignments, access to course content for two years, and two included 3D character models for practice and your demo reel. While live sessions are optional, all content is recorded, and feedback is provided regardless of attendance.
🧑🎓 Who this course is for
- Riggers looking to advance their skills to a professional level.
- Animators who want a deeper understanding of rigging for better performance.
- Students aiming for careers in character rigging for animated films.
🧑🏫 About the Author
Hector Abraham Torres is a seasoned Character Rigger at Walt Disney Animation Studios with over a decade of industry experience. He has contributed to major productions at Sony Pictures Imageworks and other leading animation studios. Hector is also a respected international speaker and instructor, known for his contributions to the animation community. His project credits include “Tiana,” “Moana 2,” “Spider-Man: Across the Spider-Verse,” and “Monsters At Work.”
🏁 Final Result
By the end of this bundle, you will have created sophisticated, portfolio-ready character rigs for both body and face, demonstrating your ability to meet the demanding standards of the animation industry. You’ll be equipped to build appealing, expressive characters ready for film production.
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