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Environment Sculpting With David Lesperance

Release date:2020

Author:David Lesperance

Skill level:Beginner

Language:English

Exercise files:Not Provided

This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day-to-day workflow for 3ds Max, ZBrush and Photoshop.

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1 Comments

  1. Thank you for uploading these courses!!! You are amazing!! I don´t have any words to express how gratefull I feel for this site. Right now I´m working in my portfolio, but the first thing that I´m going to do as soon as I become an environment artist Is to pay for the subscription.

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