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3ds Max Tips, Tricks and Techniques (updated 19/09/2018)

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Release date:2018, January 31

Duration:08 h 51 m

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

3ds Max is a powerful, deep, and multifaceted program, so there’s always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.

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000.Welcome
001.What to know
002.Exercise files
003.Modeling a floor plan from a 2D drafting document
004.Modeling terrain with Displace space warp
005.Projecting UVs with the Camera Map world-space modifier
006.Capturing shadows with Arnold Shadow Matte map
007.Rendering compositing passes with Arnold AOVs
008.Mechanical rigging with IK and the LookAt controller
009.Modulating animation with Multiply and Ease Curves
010.Working with audio and the AudioFloat controller
011.Automating with Expression controllers
012.Real-time animation with the Motion Capture utility
013.Stylized rendering with Scanline Ink n Paint
014.Getting started with the Max Creation Graph
015.Modifying a Max Creation Graph tool
016.Sculpting a terrain with Texture Object Mask
017.Building a road with Conform space warp
018.Shading a landscape with Arnold Curvature
019.Creating custom attributes with the Parameter Editor
020.Driving animation curves with the Reaction controller
021.Rendering light groups with Arnold AOVs
022.Rigging a camera-facing matte painting
023.Graphing scene conditions with State Sets Compositor
024.Aligning a camera to a background with Perspective Match
025.Projecting a photo to proxy geometry with Camera Map
026.Automation with wire parameters and manipulators
027.Converting scenes for different renderers
028.Introduction to 3ds Max Fluids
029.Modeling with the Motion Field Space Warp
030.Non-destructive model adjustment with Linked Xform
031.Animating sub-objects with Linked Xform
032.Customize and cycle Path Constraint animation
033.Generate complex motion with Waveform Controllers
034.Illuminate a scene with an Arnold Mesh Light
035.Shading with Maya maps in 3ds Max
036.Varying shader properties by object with Arnold Color Jitter
037.Render a mesh object with Arnold Standard Volume
038.Render a Point Cloud object
039.Setting track value boundaries with a limit controller
040.Drawing curves with Freehand Spline
041.Correcting intersections with Spline Overlap
042.Reducing curve detail with Optimize Spline
043.Resampling curves with Normalize Spline
044.Soft-selecting curves with Spline Influence
045.Blending curves with Spline Morph
046.Combining splines with shape Booleans
047.Approximating global illumination in Arnold
048.Rendering proxies with Arnold procedurals
049.Introduction to the Open Shading Language map
050.Basic syntax of Open Shading Language
051.Declaring OSL input and output parameters
052.Generating a fractal noise pattern in OSL
053.Iterating a for loop in OSL
054.Using the if… else conditional statement in OSL
055.Managing OSL file assets and paths
056.Accelerate Arnold rendering with adaptive sampling
057.Texturing with the Advanced Wood procedural map
058.Art directing the Advanced Wood texture map
059.Setting a fluid initial state
060.In-camera compositing with Camera Map modifier
Ex_Files_3DSMax_Q2_2018.rar
Ex_Files_3DSMax_Q3_2018.rar
Ex_Files_3DSMax_Q3_Q4_2017_Q1_2018.rar
INFO.txt


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