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Uncategorized

Submarine Interior Game Environment Creation in Blender

Release date:2020

Duration:23 h 51 m

Author: Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create a game-ready submarine corridor from start to finish
Create detailed modular wall models and pipes
High to low poly modeling technique
Create tileable painted textures
Bake assets and generate texture maps
Generate special mask for dynamic color and dirt modifications
Create lighting and post effects

Requirements
Basic knowledge of Blender, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop and Unreal Engine

Description
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info
In this exciting tutorial, you will learn the professional way of creating a game-ready submarine corridor from start to finish using Blender, the Substance suite and unreal engine 4.

We will go over in detail on how to model modular walls that can be used to construct our corridor.

After that we will start modeling modular pipes using the high to low poly modeling technique and use that to construct all the piping networks that are in our scene.

Finally, we will model some smaller assets like a metal door, some signs and a fuse box to dress up our scene.

Once modeling is done we will move into Substance Designer where we will be creating a tileable painted metal texture that we can use on our walls and other assets.

Then we will move our high poly and low poly assets into Marmoset toolbag where we will be baking the assets and generating our texture maps. At which point we will bring everything into substance painter and start texturing our assets.

We will also generate special masks which along with a custom shader in unreal engine 4 we can use to dynamically change the color and dirt amount on our assets.

Finally, when everything is done and ready to go we will import everything inside Unreal Engine 4 and start building our level, create our lighting and post effects and some final polish to really make the level shine.

I am excited to show you all these techniques that you can use so you can become a better environment artist. Turn up the heat and ignite your skills. Keep adding new knowledge, new workflow, new tactics to grow and expand. Life is about growing and reaching your fullest potential.

Take action and start committing to your success today. Join me in this amazing course and let’s get started.

Who is the target audience?
Anyone who wants to create better 3D environment that is professional and will enhance your portfolio

Watch online or Download for Free

01 Introduction
001 Intro to Course

02 Preparation
002 Going Over Our Reference
003 Start Installing our Plugins and Shortcuts
004 Finishing Installing Our Plugins and Shortcuts

03 Modeling
005 Start Modeling Our Wall Pieces Part 1
006 Start Modeling Our Wall Pieces Part 2
007 Start Modeling Our Wall Pieces Part 3
008 Start Modeling Our Wall Pieces Part 4
009 Start Modeling Our Wall Pieces Part 5
010 Start Modeling Our Wall Pieces Part 6
011 Start Modeling Our PIpes Part 1
012 Start Modeling Our PIpes Part 2
013 Start Modeling Our PIpes Part 3
014 Start Modeling Our PIpes Part 4
015 Start Modeling Our PIpes Part 5
016 Creating Our Door Part 1
017 Creating Our Door Part 2
018 Creating Our Door Part 3
019 Creating Our Door Part 4
020 Turn Our High Poly Models into Low Poly

04 Unwrapping
021 Unwrapping All Our Models Part 1
022 Unwrapping All Our Models Part 2
023 Unwrapping All Our Models Part 3
024 Unwrapping All Our Models Part 4
025 Unwrapping All Our Models Part 5
026 Placing Our Objects in the Right Location
027 Unwrapping Our Remaining Models

05 Baking Texturing
028 Creating Our Painted Metal Material Part 1
029 Creating Our Painted Metal Material Part 2
030 Creating Our Painted Metal Material Part 3
031 Start Baking Our Pipes
032 Finish Baking and Setting Up Our Scene in Substance Painter
033 Texturing Our Pipes Part 1
034 Texturing Our Pipes Part 2
035 Texturing Our Door Part 1
036 Texturing Our Door Part 2
037 Finish Texturing Our Door and Preparing Unreal Export
038 Texturing Our Corner Pipe and Exporting All Models

06 Unreal Setup
039 Creating Our Unreal Engine Project
040 Start Creating Our Master Material
041 Finish Creating Our Master Material and Adding Vertex Colors
042 Finish Adding Our Vertex Colors and Start Creating Masks
043 Creating Masks Part 1
044 Creating Masks Part 2
045 Creating Masks Part 3
046 Creating Masks Part 4 and Fixing Door UVs
047 Finish Setting Up Our Assets in Unreal Engine

07 Level Design
048 Designing Our Level in Unreal Engine Part 1
049 Designing Our Level in Unreal Engine Part 2
050 Designing Our Level in Unreal Engine Part 3
051 Designing Our Level in Unreal Engine Part 4
052 Designing Our Level in Unreal Engine Part 5
053 Designing Our Level in Unreal Engine Part 6
054 Designing Our Level in Unreal Engine Part 7
055 Designing Our Level in Unreal Engine Part 8
056 Designing Our Level in Unreal Engine Part 9
057 Designing Our Level in Unreal Engine Part 10
058 Designing Our Level in Unreal Engine Part 11
059 Designing Our Level in Unreal Engine Part 12
060 Designing Our Level in Unreal Engine Part 13
061 Designing Our Level in Unreal Engine Part 14

08 Lighting Polishing
062 Creating Our Light Asset Part 1
063 Creating Our Light Asset Part 2
064 Doing Our First Lighting Pass Part 1
065 Doing Our First Lighting Pass Part 2
066 Doing Our First Lighting Pass Part 3
067 Creating Our Signs Part 1
068 Creating Our Signs Part 2
069 Creating Our Signs Part 3
070 Creating Our Signs Part 4
071 Start Placing Our Signs and Changing Our Pipe Colors
072 Start Polishing Our Pipes Textures Part 1
073 Start Polishing Our Pipes Textures Part 2
074 Start Polishing Our Pipes Textures Part 3
075 Start Working More On Our Lighting
076 Polishing Our Scene and Start Creating Our Fusebox
077 Creating Our Fusebox Part 2
078 Creating Our Fusebox Part 3
079 Placing Our Fuseboxes and Final Scene Polish

Submarine Interior Game Environment Creation in Blender – Files.7z.001
Submarine Interior Game Environment Creation in Blender – Files.7z.002
Submarine Interior Game Environment Creation in Blender – Files.7z.003

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9 Comments

  1. Ey, some parts are missing.Parts 5, 15, 17, 30, 35, 39, 43, 44, 51, 52, 55, 56, 57,58,61,63,67,71 and 79 are missing, could you re-upload them please?

  2. I confirm, there is no way to download the parts G0056 mentioned. Could you upload them? I am really excited about this tutorial :).

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