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Learning Maya 2019 Essential Training

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Release date:2019, January 15

Duration:08 h 10 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials—adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with Maya’s animation tools.

Topics include:
Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya

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01-Introduction
01.Welcome
02.System.requirements
03.How.to.use.the.exercise.files

02-The Maya Interface
01.Overview.of.the.Maya.interface
02.Work.with.files.and.Maya.projects
03.Navigation.in.Maya
04.Configure.viewports
05.Using.the.Hotbox.and.Marking.menus
06.Customize.the.interface
07.Using.Maya.workspaces

03-Select and Manipulate Objects
01.Select.objects
02.Use.the.Move.tool
03.Rotate.and.scale
04.Manipulate.pivots
05.Understanding.the.Channel.Box
06.Work.with.the.Attribute.Editor
07.Reset.and.freeze.transformations
08.Snap.objects
09.Duplicate.objects

04-Organize Maya Scenes
01.Work.with.the.Outliner
02.Create.hierarchies
03.Group.objects
04.Understanding.the.Hypergraph
05.Hide.and.show.objects
06.Create.layers
07.Work.with.selection.masks

05-Create Polygonal Models
01.Differences.between.NURBS.and.polygons
02.Create.polygonal.objects
03.Select.polygonal.components
04.Using.Soft.Select.and.Symmetry
05.Combine.and.separate
06.Boolean.tools
07.Using.brush.tools.to.sculpt.meshes

06-Model Polygonal Meshes
01.Set.up.reference
02.Model.against.reference
03.Work.with.edge.loops
04.Use.the.Extrude.tools
05.Mirror.and.merge.components
06.Use.the.Bevel.tools
07.Extrude.along.a.path
08.Use.the.Polygon.Bridge.tool
09.Understanding.Quad.Draw

07-Refine Polygonal Meshes
01.Use.the.Modeling.Toolkit
02.Smooth.models.and.manage.detail
03.Work.with.subdivision.surfaces
04.Create.creases.in.smooth.surfaces
05.Use.Edge.Flow.to.smooth.geometry
06.Manage.object.history

08-NURBS Modeling Techniques
01.Understanding.NURBS.components
02.NURBS.primitives
03.Use.the.NURBS.curve.tools
04.Create.radial.surfaces.with.Revolve
05.Use.NURBS.Loft
06.Open.and.close.curves.and.surfaces
07.Create.shapes.with.NURBS.Planar
08.Use.NURBS.Extrude

09-Refine NURBS Models
01.Use.isoparms.to.refine.NURBS.surfaces
02.Extract.NURBS.curves.from.surfaces
03.Create.curves.on.a.surface
04.Project.curves.on.surfaces
05.Trim.NURBS.surfaces
06.Convert.NURBS.to.polygons

10-Create Materials
01.Overview.of.Maya.rendering
02.Understanding.the.basic.shader.types
03.Work.with.Arnold.materials
04.Opacity.and.refraction.in.Arnold
05.Create.and.apply.maps
06.Use.bitmaps.as.texture
07.Work.with.the.Hypershade.window
08.Create.materials.in.Hypershade

11-Apply Materials and Textures
01.Apply.multiple.materials.to.objects
02.UV.map.polygonal.objects
03.Understanding.the.UV.Editor
04.Project.textures.on.NURBS.surfaces
05.D.painting
06.UV.mapping.complex.objects
07.Maintaining.UV.scale

12-Render in Maya
01.Render.Settings.menu
02.Use.Render.View
03.Maya.lights.and.lighting.types
04.Understanding.cameras
05.Use.the.Light.Editor
06.Batch.render.animation
07.Understanding.Render.Setup
08.Use.overrides.in.Render.Setup

13-Render in Arnold
01.Arnold.render.settings
02.Arnold.RenderView
03.Use.Maya.lights.in.Arnold
04.Use.Arnold.area.lights
05.Use.objects.as.lights
06.Image-based.lighting.and.skydomes
07.Add.depth.of.field.in.Arnold
08.Create.motion.blur.in.Arnold
09.Render.animation.in.Arnold

14-Animate in Maya
01.Understanding.the.animation.interface
02.Animate.objects.using.Set.Key
03.Modify.keys.in.the.Graph.Editor
04.Modify.keys.in.the.Dope.Sheet
05.Create.breakdown.keys
06.Animate.objects.along.spline.paths
07.Visualize.animation
08.Use.the.Grease.Pencil.tool
09.Create.animation.cycles
10.Animation.playback.using.Playblast
11.Work.with.the.Time.Editor
12.Create.animations.clips

15-Conclusion
01.Next.steps

Ex_Files_Maya_2019_EssT.7z


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