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Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

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Release date:2018, March 16

Duration:21 h 18 m

Author:UK Online Training Centre

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!

Requirements
You Will need ZBrush 4 R8 to Complete this Course
Its not essential but Photoshop would be good if you have it for alpha generation

Description
Thank you for your interest in “Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8” Course
This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced course we cover a lot and at speed!!!!
During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them
Read on…

Course Content

During this hard surface modelling course in ZBrush we will cover the following:
Reference Gathering
Basic Blocking in at speed
Kitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)
Creating parts from primitive tools
A look at all the common actions of the ZRemodeller brush
Polishing and sculpting for a quick block in
Retopology for a block in parts
Creating complex Curve brushes and controlling there placement
Tip on topology and how to create bevels, inserts and extrusions
How to work with creased edges understanding this is essential for good hard surface modelling
Using ZSpheres to create the frame (this will give you the ability to change the frame on the fly)
Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)
Correcting problems
Symetry, Welding plus Mirroring
Renerign and set up plus final comp work or passes in Photoshop
This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you!

Who is the target audience?
Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling
Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques

Table of Contents

Hard Surface Modelling with ZBrush – Introduction and Reference 14:42
Hard Surface Modelling with ZBrush – Promotional 00:24
Hard Surface Modelling with ZBrush – Introduction 06:39
Hard Surface Modelling with ZBrush – Reference Gathering 04:21
Hard Surface Modelling with ZBrush – A look at our reference 02:57
Hard Surface Modelling with ZBrush – Downloads 00:21

Hard Surface Modelling with ZBrush – The Course 17:14:56
Hard Surface Modelling with ZBrush – Tyre block in 10:51
Hard Surface Modelling with ZBrush – Positional guide female 15:12
Hard Surface Modelling with ZBrush – Block in tank and seat 07:01
Hard Surface Modelling with ZBrush – Shaping our tank 13:59
Hard Surface Modelling with ZBrush – Wheel arches and Seat sculpt 16:01
Hard Surface Modelling with ZBrush – Block in guides for Handlebars 09:49
Hard Surface Modelling with ZBrush – Adjustable frame using ZSpheres 16:43
Hard Surface Modelling with ZBrush – Powerplant block in 17:35
Hard Surface Modelling with ZBrush – Tyre set up 15:56
Hard Surface Modelling with ZBrush – Lightbox and Hydraulic fork 16:19
Hard Surface Modelling with ZBrush – Kitbash creation the suspension spring
11:10
Hard Surface Modelling with ZBrush – Insert brushes for nuts and bolts 14:59
Hard Surface Modelling with ZBrush – A look at the curve on surface brushes
06:55
Hard Surface Modelling with ZBrush – Creation of a curve on surface brush
14:59
Hard Surface Modelling with ZBrush – Various modification 15:40
Hard Surface Modelling with ZBrush – Adding to the frame and trouble shooting 19:14
Hard Surface Modelling with ZBrush – Creating the wheel rims 12:21
Hard Surface Modelling with ZBrush – wheel axels 09:04
Hard Surface Modelling with ZBrush – Wheel rims supports 18:16
Hard Surface Modelling with ZBrush – Front Wheel 05:56
Hard Surface Modelling with ZBrush – Front fork placement 18:31
Hard Surface Modelling with ZBrush – Bolts for the Weel Axels 03:47
Hard Surface Modelling with ZBrush – Refining the tank 10:04
Hard Surface Modelling with ZBrush – Fairing paintover 05:52
Hard Surface Modelling with ZBrush – Fairing blockin base 17:21
Hard Surface Modelling with ZBrush – Creating final back fairing topology
09:28
Hard Surface Modelling with ZBrush – Box modelling the swing arms 19:35
Hard Surface Modelling with ZBrush – Adding and adjusting frame for back fairing 12:33
Hard Surface Modelling with ZBrush – Adding chain guide and swing arm mods
15:31
Hard Surface Modelling with ZBrush – Using Cog 3D and chain guide adjustments 07:31
Hard Surface Modelling with ZBrush – Creating the chain links 14:16
Hard Surface Modelling with ZBrush – Creating a curve on surface chain brush 06:34
Hard Surface Modelling with ZBrush – Redoing the chain guide 06:41
Hard Surface Modelling with ZBrush – Using our chain brush! 09:36
Hard Surface Modelling with ZBrush – Boolian cogs 10:29
Hard Surface Modelling with ZBrush – Front fairing block in 19:29
Hard Surface Modelling with ZBrush – Front fairing retopology 14:25
Hard Surface Modelling with ZBrush – 18:32
Hard Surface Modelling with ZBrush – Creating the Power Plant – PART 2 07:45
Hard Surface Modelling with ZBrush – Creating the Power Plant – PART 3 16:08
Hard Surface Modelling with ZBrush – Thickness and panels for the fairing
14:41
Hard Surface Modelling with ZBrush – What are boolians? 18:11
Hard Surface Modelling with ZBrush – How to control creasing and fall off
18:43
Hard Surface Modelling with ZBrush – Handle grips 17:11
Hard Surface Modelling with ZBrush – Fork supports 07:44
Hard Surface Modelling with ZBrush – The Yoke 12:11
Hard Surface Modelling with ZBrush – Organising our scene PART 1 08:08
Hard Surface Modelling with ZBrush – Organising our scene PART 2 08:02
Hard Surface Modelling with ZBrush – The fairing infills 15:31
Hard Surface Modelling with ZBrush – Creating a boolian on the infill 03:35
Hard Surface Modelling with ZBrush – The brakes 18:26
Hard Surface Modelling with ZBrush – Creating the light lenses 08:47
Hard Surface Modelling with ZBrush – Powerplant coolers 02:39
Hard Surface Modelling with ZBrush – Exhaust pipes 08:30
Hard Surface Modelling with ZBrush – Creating the seat 08:49
Hard Surface Modelling with ZBrush – Exhaust muffler 09:58
Hard Surface Modelling with ZBrush – The front fan and support 16:12
Hard Surface Modelling with ZBrush – Front fairing infill 14:29
Hard Surface Modelling with ZBrush – Radiator for front of bike 17:09
Hard Surface Modelling with ZBrush – Adding cables using the cables brush 15:12
Hard Surface Modelling with ZBrush – Exact positioning using a tool 10:46
Hard Surface Modelling with ZBrush – Creating the tileable tread pattern
13:35
Hard Surface Modelling with ZBrush – Using arrays for our tread pattern
09:51
Hard Surface Modelling with ZBrush – Creating a switch insert brush 17:55
Hard Surface Modelling with ZBrush – Disk brake tool 10:22
Hard Surface Modelling with ZBrush – Disk brake callipers 09:20
Hard Surface Modelling with ZBrush – Brake Cables 14:18
Hard Surface Modelling with ZBrush – Creating the chain guard 12:43
Hard Surface Modelling with ZBrush – Creating grill panels 10:59
Hard Surface Modelling with ZBrush – Foot pedals 15:29
Hard Surface Modelling with ZBrush – Pedal fixings 15:51
Hard Surface Modelling with ZBrush – Strapping brush 17:07
Hard Surface Modelling with ZBrush – Boolians on the fairing 12:02
Hard Surface Modelling with ZBrush – Text direct in ZBrush 11:58
Hard Surface Modelling with ZBrush – Using dynamesh for hardsurfaces 18:44
Hard Surface Modelling with ZBrush – Tyre text and cables 15:22
Hard Surface Modelling with ZBrush – Its organising and tidy time again! PART 1 07:37
Hard Surface Modelling with ZBrush – Its organising and tidy time again! PART 2 18:22
Hard Surface Modelling with ZBrush – Alternative tread methods PART 1 16:08
Hard Surface Modelling with ZBrush – Alternative tread methods PART 2 13:09
Hard Surface Modelling with ZBrush – Using radial symetry 07:02

Hard Surface Modelling with ZBrush – Texturing and Rendering 03:48:57
Hard Surface Modelling with ZBrush – Texturing PART 1 18:23
Hard Surface Modelling with ZBrush – Texturing PART 2 16:27
Hard Surface Modelling with ZBrush – Texturing PART 3 18:52
Hard Surface Modelling with ZBrush – Explaining poly painting and textures
12:16
Hard Surface Modelling with ZBrush – Adding subdivisions and UV for polygroups 15:00
Hard Surface Modelling with ZBrush – Creating UMeshes from Boolians 05:42
Hard Surface Modelling with ZBrush – Texturing the fairing 15:29
Hard Surface Modelling with ZBrush – Texturing and checking all parts for colour 18:10
Hard Surface Modelling with ZBrush – Creating the energy material 12:20
Hard Surface Modelling with ZBrush – Using the weld brush 05:59
Hard Surface Modelling with ZBrush – Adding labels 12:58
Hard Surface Modelling with ZBrush – Setting up the lights and document 15:52
Hard Surface Modelling with ZBrush – Final render set up from ZBrush 10:55
Hard Surface Modelling with ZBrush – ZBrush render passes PART 1 01:51
Hard Surface Modelling with ZBrush – ZBrush other render passes PART 2 07:05
Hard Surface Modelling with ZBrush – Photoshop set up 11:28
Hard Surface Modelling with ZBrush – FInal render part 1 18:16
Hard Surface Modelling with ZBrush – FInal render part 2 11:54

Watch online or Download for Free

Hard Surface Modelling with ZBrush – Introduction and Reference
001 Promotional
002 Introduction
003 Reference Gathering
004 A look at our reference

Hard Surface Modelling with ZBrush – The Course
006 Tyre block in
007 Positional guide female
008 Block in tank and seat
009 Shaping our tank
010 Wheel arches and Seat sculpt
011 Block in guides for Handlebars
012 Adjustable frame using ZSpheres
013 Powerplant block in
014 Tyre set up
015 Lightbox and Hydraulic fork
016 Kitbash creation the suspension spring
017 Insert brushes for nuts and bolts
018 A look at the curve on surface brushes
019 Creation of a curve on surface brush
020 Various modification
021 Adding to the frame and trouble shooting
022 Creating the wheel rims
023 wheel axels
024 Wheel rims supports
025 Front Wheel
026 Front fork placement
027 Bolts for the Weel Axels
028 Refining the tank
029 Fairing paintover
030 Fairing blockin base
031 Creating final back fairing topology
032 Box modelling the swing arms
033 Adding and adjusting frame for back fairing
034 Adding chain guide and swing arm mods
035 Using Cog 3D and chain guide adjustments
036 Creating the chain links
037 Creating a curve on surface chain brush
038 Redoing the chain guide
039 Using our chain brush!
040 Boolian cogs
041 Front fairing block in
042 Front fairing retopology
043 Creating the Power Plant – PART 1
044 Creating the Power Plant – PART 2
045 Creating the Power Plant – PART 3
046 Thickness and panels for the fairing
047 What are boolians
048 How to control creasing and fall off
049 Handle grips
050 Fork supports
051 The Yoke
052 Organising our scene PART 1
053 Organising our scene PART 2
054 The fairing infills
055 Creating a boolian on the infill
056 The brakes
057 Creating the light lenses
058 Powerplant coolers
059 Exhaust pipes
060 Creating the seat
061 Exhaust muffler
062 The front fan and support
063 Front fairing infill
064 Radiator for front of bike
065 Adding cables using the cables brush
066 Exact positioning using a tool
067 Creating the tileable tread pattern
068 Using arrays for our tread pattern
069 Creating a switch insert brush
070 Disk brake tool
071 Disk brake callipers
072 Brake Cables
073 Creating the chain guard
074 Creating grill panels
075 Foot pedals
076 Pedal fixings
077 Strapping brush
078 Boolians on the fairing
079 Text direct in ZBrush
080 Using dynamesh for hardsurfaces
081 Tyre text and cables
082 Its organising and tidy time again! PART 1
083 Its organising and tidy time again! PART 2
084 Alternative tread methods PART 1
085 Alternative tread methods PART 2
086 Using radial symetry

Hard Surface Modelling with ZBrush – Texturing and Rendering
087 Texturing PART 1
088 Texturing PART 2
089 Texturing PART 3
090 Explaining poly painting and textures
091 Adding subdivisions and UV for polygroups
092 Creating UMeshes from Boolians
093 Texturing the fairing
094 Texturing and checking all parts for colour
095 Creating the energy material
096 Using the weld brush
097 Adding labels
098 Setting up the lights and document
099 Final render set up from ZBrush
100 ZBrush render passes PART 1
101 ZBrush other render passes PART 2
102 Photoshop set up
103 FInal render part 1
104 FInal render part 2
Downloads.7z


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2 Comments

  1. hey there admin
    can you please upload this course
    (https://www.udemy.com/course/zbrush-4r8-hard-surface-sculpting-for-all-levels/)

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