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Cinema 4D – Modeling the Tiny Shogun in Cinema 4D

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Release date:2017, August 8

Duration:04 h 01 m

Author:Peter Nagy

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create super cute lowpoly car!
Learn about modelling real cars as tiny toy car!

Requirements
Students need to have computer:) Windows or OSX. and Cinema 4D
Stundents need to have minimal 3D skills with Cinema 4D.

Description
How to model a cool tiny car in Cinema 4D?
If you are in love modelling cars and also love low poly modelling, try this course and make a cute classic Mitsubishi Shogun /Pajero, Montero/ in Cinema 4D!
The course is for those, who are already familiar a little bit with Cinema 4D, not a beginner course, but you will do!

What do you need for the course?
In the course I’ve used Cinema 4D.
(FYI: Actually with this method you can model similar toy car in other 3D software too.)

Structure of the course
Using the reference picture to start modelling. / This is my modified picture for this course /
Create the main silhouette of the car using simple 2d polygons.
Jump from 2D look to 3D model.
Modeling the lamps.
Create the radiator grille and the doors.
Adding bumpers and wheels to the car.
The windows, mirrors and the springs.
Detailing the lamps./ Parts of the lamps /
Creating the interior, the seats and the dashboard.
Steering wheel and gear lever.
The roof and the Mitsubishi logo.
Quick rendering with some basic materials.
Bonus lecture, / Create the roof rack and use the bonus baggages /
New Bonus procedural Shaders for the project!

In this course you will get some baggages for the complete journey!
So in the and of this course you will get the knowledge to create your
favorite car as tiny toy car!

Come and join the course and create a super cute low poly car!

Who is the target audience?
This course is for you if you want to take the leap to lowpoly car modelling.
This course is for you if you want to learn some of my tips and tricks of creating a cute car.
Please do not take this course if you are a master of 3d modelling.
You might learn a few tricks, but someone with your skill level might need more.

Table of Contents

Introduction 00:59
Introduction 00:59

Modeling in 2D 07:18
01 – Start to modelling with using reference picture 07:18

Modeling 03:41:54
02 – Add weight to the car 06:56
03 – Define the headlamp and hood 08:00
04 – Modelling the turn signals 07:29
05 – Modelling the air intake 10:40
06 – Create the radiator grille 07:41
07 – Create the mudguard 09:24
08 – Modelling the bumpers 11:24
09 – Create the rim 06:51
10 – Modelling the tire pattern 08:54
11 – Modelling the mirrors 10:40
12 – Modelling the springs and differential 12:57
13 – Add details to the rim 09:38
14 – Steps radiator and window 09:05
15 – Turn signals 09:34
16 – Wiper 10:56
17 – Complete the lamps 10:46
18 – The rear turn signal and the tank 12:18
19 – Exhaust and separate the window 08:56
20 – Build the interior 15:13
21 – Create seats for the car 10:14
22 – Steering wheel and gear shift 09:04
23 – Add details to the roof 09:56
24 – The logo 05:18

Rendering 03:52
25 – Rendering 03:52

Bonus lecture 07:06
26 – Bonus chapter – Modelling the rack 07:06
Bonus materials 00:00

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