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3ds Max and V-Ray – Arch Viz Detailing Techniques

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Release date:2019, September 26

Duration:03 h 03 m

Author:Verena Tatiana

Skill level:Beginner

Language:English

Exercise files:Yes

Generate impressive and realistic architectural 3D renderings by learning strategies you can leverage for camera placement, modeling, finishing, and more. Find out how to take your 3D rendered scenes to the next level so that your images are engaging, interesting, and flattering. In this course, instructor Verena Tatiana starts by discussing the different approaches to detailing and how to overcome challenges when working with stills versus working with animations. Then, she explains the importance of composition and demonstrates several techniques. She covers pre-render modeling, object detailing, working with cloth and materials, lighting techniques, and post-render compositing.

Topics include:
Detailing during pre-render and during post-render
Setting up scenes and composition
Beveling and topology
Adding life to a scene
Using the 3ds Max cloth-simulation engine
Adding depth with displacement
Setting up colors and palettes
Using complex shaders
Correcting color temperature
Lighting and shadows
Rendering passes
Adding effects, grain, and noise
Adding chromatic aberration

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001 Taking your render to the next level
001 Taking your render to the next level.srt
002 Pre-render vs. post-render detailing
002 Pre-render vs. post-render detailing.srt
003 Stills vs. animation challenges
003 Stills vs. animation challenges.srt
004 The importance of composition
004 The importance of composition.srt
005 Using the exercise files
006 Tell a story with your scene and composition
006 Tell a story with your scene and composition.srt
007 Important details to remember
007 Important details to remember.srt
008 Asymmetry and imperfections
008 Asymmetry and imperfections.srt
009 Importance of beveling
009 Importance of beveling.srt
010 Good topology
010 Good topology.srt
011 Make the scene lived-in
011 Make the scene lived-in.srt
012 Asymmetry and imperfections
012 Asymmetry and imperfections.srt
013 Add hints of life to the scene
013 Add hints of life to the scene.srt
014 Give the impression of more elements
014 Give the impression of more elements.srt
015 Understanding the 3ds Max cloth engine
015 Understanding the 3ds Max cloth engine.srt
016 Creating a pillow using cloth tools
016 Creating a pillow using cloth tools.srt
017 Sculpting details to add imperfections
017 Sculpting details to add imperfections.srt
018 Adding depth with displacement
018 Adding depth with displacement.srt
019 Color palette
019 Color palette.srt
020 Proper color setting and color accuracy
020 Proper color setting and color accuracy.srt
021 Understanding maps
021 Understanding maps.srt
022 Use of complex shaders
022 Use of complex shaders.srt
023 Final notes on materials
023 Final notes on materials.srt
024 Correct light temperatures
024 Correct light temperatures.srt
025 Using light to guide the eye
025 Using light to guide the eye.srt
026 The importance of shadows
026 The importance of shadows.srt
027 Render passes and elements
027 Render passes and elements.srt
028 Post-production methods
028 Post-production methods.srt
029 Understanding the setup
029 Understanding the setup.srt
030 Camera Raw filter
030 Camera Raw filter.srt
031 Adding light effects
031 Adding light effects.srt
032 Add grain and noise
032 Add grain and noise.srt
033 Depth of field
033 Depth of field.srt
034 Chromatic aberration
034 Chromatic aberration.srt
035 Next steps
035 Next steps.srt
Ex_Files_3ds_Max_Arch_Viz_Detailing_Techniques.7z.001
Ex_Files_3ds_Max_Arch_Viz_Detailing_Techniques.7z.002


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