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Zbrush – Blender – Substance Painter full 3D character course (1080p Update)

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Release date:2021, April 17

Author:Nikolay Naydenov

Skill level:Beginner

Language:English

Exercise files:Yes

So you wanna make 3d characters for games?
But you don’t know the workflow?
Or you don’t know the programs?
Don’t worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course gets you covered. I am also here for you.

My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I now teach at ARC academy for game art, make online courses and you probably have stumbled upon my YouTube channel – Speedchar.

In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly, through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter.

As a bonus we will make a pose and render both the high and the low poly to make a better presentation.

First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.

Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again in Zbrush.

And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.

Then we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter.

And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it’s full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation.

At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.

Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.

Watch online or Download for Free

01 Intro
02 Starting with Zbrush
03 Start sculpting a female head
03-2 Start sculpting a female head Pt2
04 Refining, adding eyeballs and color
05 Customizing Zbrush for much faster workflow
06 Opening our concept in Zbrush and starting the model
07 Adding eyebrows, nose tip and refining the head
08 Making the eye mask, Zemesh, Zmodeler
09 Refining the mask, making the body and starting the arms
10 Adding fingers and legs
11 Merging the body, polypaint test, making the tail
12 Making the gloves and boots
13 Feedback from Franck, head and tail polish
14 Recap of what we have learned so far and refining the tail
15 Polishing the tail and body
16 Making lower subdivisions, and finishing the high poly
17 Posing the character
18 Posing the cape
19 Making render passes from Zbrush and posing the tail
20 Combining the render passes in Photoshop for a nice render
21 How to start retopology in Zbrush
22 Finishing the head retopology
23 Retopology of the hands
24 Retopology of the torso
25 Retopology of the legs and tail
26 Retopology of the cape and eyes
27 Finishing the retopology
28 Making the UVs and exporting obj-s for Blender
29 Getting started with Blender
30 Adjusting the UVs and exporting obj from Blender to Substance Painter
31 Getting started with Substance Painter
32 Assembling the character and how to make materials in Substance painter
33 Experimenting with materials in Substance Painter
34 Exporting textures from SP and assign them in Blender
35 Rigging Captain Fenex in Blender
36 Struggling with the rig and making a pose
37 Rendering in Blender
38 Making a turntable animation and render a movie in Blender
39 Artstation, portfolio and how to get exposure
Project Files.7z
Zbrush, Blender, Substance Painter 3D game character course by Nikolay Naydenov_Subtitles.7z

01. Introduction
02. Starting with Zbrush
03. Start sculpting a female head
04. Start sculpting a female head Pt2
05. Refining, adding eyeballs and color
06. Customizing Zbrush for much faster workflow
07. Opening our concept in Zbrush and starting the model
08. Adding eyebrows, nose tip and refining the head
09. Making the eye mask, Zemesh, Zmodeler
10. Refining the mask, making the body and starting the arms
11. Adding fingers and legs
12. Merging the body, polypaint test, making the tail
13. Making the gloves and boots
14. Feedback from Franck, head and tail polish
15. Recap of what we have learned so far and refining the tail
16. Polishing the tail and body
17. Making lower subdivisions, and finishing the high poly
18. Posing the character
19. Posing the cape
20. Making render passes from Zbrush and posing the tail
21. Combining the render passes in Photoshop for a nice render
22. How to start retopology in Zbrush
23. Finishing the head retopology
24. Retopology of the hands
25. Retopology of the torso
26. Retopology of the legs and tail
27. Retopology of the cape and eyes
28. Finishing the retopology
29. Making the UVs and exporting obj-s for Blender
30. Getting started with Blender
31. Adjusting the UVs and exporting obj from Blender to Substance Painter
32. Getting started with Substance Painter
33. Assembling the character and how to make materials in Substance painter
34. Experimenting with materials in Substance Painter
35. Exporting textures from SP and assign them in Blender
36. Rigging Captain Fenex in Blender
37. Struggling with the rig and making a pose
38. Rendering in Blender
39. Making a turntable animation and render a movie in Blender
40. Artstation, portfolio and how to get exposure

[Udemy] Zbrush – Blender – Substance Painter full 3D character course_Subtitles.7z
[Udemy] Zbrush – Blender – Substance Painter full 3D character course.7z


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12 Comments

  1. Hello, can i request this course?

    https://www.udemy.com/course/sculpting-in-zbrush/

    Also, is there any other way to donate you? I tried to get premium account on mediafiles.cc but it directs me into something like fxshop and I don’t believe that site.

    • that is our legit reseller, he is a good guy. His website looks not perfect but this is not a scam

  2. Hey Admin,
    can you upload this course: https://www.wingfox.com/f/f-8545/
    or at least group buy this course.?

    looking for this course for a while.!
    please consider uploading or group buying this course.

    Thank you

  3. Hello admin,
    Can we please group Buy this course: https://www.wingfox.com/f/f-8545/
    Its an expensive course. So it will be great if it can be group buy or if you can upload this course.!

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