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Environment Art Mastery by Thiago Klafke (Standard Edition)

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Release date:2023

Duration:23 h 59 m

Author:Thiago Klafke

Skill level:Beginner

Language:English

Exercise files:Yes

Design Immersive Gaming Experiences that Get You Noticed, with the Environment Art Mastery Course!

The Environment Art Mastery course framework will give your 3D design skills the edge you need – regardless of what stage you’re at in your journey. Led by me, veteran 3D environment artist Thiago Klafke, I’ll show you how to bring your ideas to life. With my easy-to-implement techniques for creating beautiful 3D environments, you can develop the most memorable 3D environments imaginable!

If you want an easier way to create 3D environments and bridge the gaps in your knowledge, then this 3D Art Environment Design Tutorial is for you. The course breaks down each stage of 3D environment development, focusing on one aspect at a time:

If you’re just starting as a 3D environment artist, you’ll cultivate good practices early and save yourself YEARS of frustration and mistakes.

If you’re a seasoned pro, this course will help you sharpen your 3D-level creation techniques to much higher levels!

Welcome to Environment Art Mastery’s Imagination Station!

There’s no limit to what our imagination can conceive, but inspiring our creative thinking and approach is where it all begins. When projects end up feeling like a chore, you’re more likely to give up… I know because I’ve been there before. While creating the Spanish Town, there were moments when I felt utterly defeated. You can read more about my experience here to understand how projects like this don’t just test our skills, but our character too.

This is all part of the process. My 3D art environment design tutorial teaches you strategies to overcome the most common causes of project abandonment. Usually, a lack of vision, poor foundation in knowledge, and complexity are among the most common reasons.

If you want to invest in your future, then I’m ready to take the next step with you. With the right resources and attitude, you can achieve anything!

📚 Learn how to:

Unlock your innate creativity and ideation ability to come up with original ideas that resonate with you

Build a solid level foundation that is easy to finalize with beautiful art assets

Be able to tackle the entire environment art process: From generating ideas to putting the last finishing touches and optimization

Develop a personal, adaptable workflow to create all kinds of 3D environments

Use programs like Adobe Substance 3D, Photoshop, ZBrush, and xNormal to paint beautiful stylized textures

Optimize your workflows and work more efficiently and creatively than ever

…and much more!

Watch online or Download for Free
00 – Introduction – Start Here!

00 – A Big THANK YOU!
01 – Introduction
02 – The Environment Art Process
03 – (Optional) Where Does My Process Come From
04 – Getting the most out of the tutorial

01 – Workflow

00 – Preparation – Watch This First!
01 – Unreal – 15 Minutes Crash Course
02 – Unreal – Setting Up The TK Tools
03 – Unreal – Setting Up The Correct Grid Step
04 – Unreal – Building A Test Scene
05 – Unreal 4 – Baking Static Lighting
05B – Optional – Gpu Baker Installation
06 – Maya – Initial Setup
07 – Maya – Fixing Starting Scene Settings
08 – Maya – Fixing Orthogonal Cameras Settings
09 – Maya – Navigation
11 – Maya To Unreal Pipeline
11B – Lightmap Uvs
12 – Making Textures
13 – Unwrapping
14 – Finalizing The Example
15 – End Of Chapter – Watch Before Moving Forward

02 – Concept and Ideation

01 – Defining the Scope of the Project
02 – Defining the mood through keywords
03 – Research and reference collection
04 – Mental Construction
05 – Putting it all together – Spanish Town Example

03 – Level Design & Level Blockout

01 – The Art of the Design Blockout
02 – Spanish Town – Design Blockout Part 1
03 – Spanish Town – Design Blockout Part 2
04 – Spanish Town – Design Blockout Part 3
05 – Spanish Town – Backdrop Vista Blockout

04 – Reusable Buildings

01 – Art Blockout Primer
02 – Art Blockout Example
03 – Spanish Town – Residential Building Art Blockout
04 – Spanish Town – More Residential Buildings and Backalley Iteration
05 – Spanish Town – Backalley Iteration and Archway Blockout
06 – Spanish Town – Backalley Rework
07 – Spanish Town – Railing Kit Blockout
08 – Spanish Town – Backalley Blockout Finalization
09 – Spanish Town – Commercial Building Blockout and Street Iteration
10 – Spanish Town – Tree Blockout

05 – Art Blockout, Modularity

01 – Modularity Examples
02 – Grid Steps
03 – Outside and Inside
04 – Pivot Placement and Modular Kit Example
05 – Spanish Town – Exterior Wall Modular Kit

06 – Art Blockout, POIs

01 – Making Unique Buildings That Are Still Somewhat Modular
02 – Spanish Town – Church View Iteration
03 – Spanish Town – Church Art Blockout
04 – Spanish Town – Archway Art Blockout

07 – Art Blockout, Ground

01 – Making Unique Ground Meshes
02 – Spanish Town – Ground Mesh Blockout

08 – Physical Lighting Setup

01 – Physical Lighting Workflow
02 – Procedural Sky Setup – Unreal 4
03 – Procedural Sky Setup – Unreal 5
04 – How to Practice Physical Lighting
05 – How To Pick a Good Sun Angle
06 – Exponential Height Fog
07 – Unreal 4 Only – Reflection Probes
08 – Exposing Different Areas
09 – Artificial Lighting Examples
10 – How Ssao Affects Materials
Bonus – Fixing Unlit Materials In The Physical Lighting Workflow

09 – Blockout Finalization

01 – Going From Blockout to Finished Environment

10 – Environment Art Planning

01 – Define Your Work Methodolgy
02 – Planning Your Tileset
03 – Project Management And Scope
04 – Goals For This Phase

11 – Setting Up the Art Pipeline

01 – Building An Art Pipeline
02 – Making Textures – Which Programs To Use
03 – Making Textures – Simple Pipeline Example
05 – Using Tk_Tools Shaders – Part 1
05 – Using Tk_Tools Shaders – Part 2.Mp4
07 – Goals For This Chapter

12 – Creating a Tileset

01 – Introduction
02 – Art Exploration
03 – Zbrush For Environment Artists – 30 Min Crash Course
04 – Zbrush For Environment Artists – Sculpting Tileable Surfaces
05 – Zbrush For Environment Artists – Plaster Wall Example
06 – Substance Graph Organization
22 – Goals For This Phase
Tip – Color Banding – How To Get Rid Of
Tip – Substance Designer Stylized Edges Techniques – Timelapse

13 – Creating Trimsheets

01 – Working With Trim Sets
02 – Trim Set Demonstration
03 – Trim Set Creation – Photoshop
04 – Trim Set Creation – Substance Designer
05 – Trim Set Creation – Bake + Photoshop

14 – Architecture Pass

01 – Architecture Pass
05 – Objective For This Chapter
Tip – Dont Let Problems Pile Up
Tip – Mixing Photo References and Imagination

15 – Finalizing the Architecture

01 – Finalizing The Architecture – Introduction And Goals
Bonus – Developing Your Personal Style

16 – Prop Library

01 – Building A Prop Library

17 – Making Props

01 – Making Props

18 – Set Dressing and Final Map Polish

01 – Set Dressing – Introduction
02 – Set Dressing – Clumping Props Together
03 – Set Dressing – Props Scale
04 – Set Dressing – Placing Decals
05 – Set Dressing – Creating Decals
06 – Set Dressing – Effects

19 – Backdrop Vista

01 – Backdrop Vista – Creating An Illusion Of Vastness With Simple Art Pieces
02 – Simple Terrain
03 – Building Clumps
04 – Bonus – Sampa City Backdrop

20 – Final Lighting Touches

01 – Final Lighting – Camera Exposure, Eye Adaptation, Color Grading, God Rays, Fake Bounce Lights, Final Fog

21 – Performance Optimization

01 – Why Optimize
02 – Deferred Rendering
03 – Drawcalls
04 – Gpu Profiler
05 – Loaded Texture Memory
06 – Lightmap Density
07 – Loaded Mesh Memory
08 – Dynamic Shadow Distance
09 – Quad Overdraw
10 – Shader Complexity
11 – Light Complexity

22 – Publishing Your Work

01 – Publishing Your Work

23 (New!) – Working with Layered Materials

Layered Materials – 01 – How they work
Layered Materials – 02 – Blending two layers using vertex colors
Layered Materials – 03 – Adding an overlay layer
Layered Materials – 04 – Performance Considerations

Discord Live Sessions

Environment Art Mastery – Session 003 – How To Attract Offers And Never Have To Apply For A Job Again
Environment Art Mastery – Session 004 – Lucas Annunziata

Samples – Advanced-Master Edition Extra Content

Sample – Spanish Town Example – Modular Roof
Sample – Spanish Town Texturing – Roof Tile Breakdown
Sample – Spanish Town Texturing – Window Sheet 01 Breakdown
Sample – Stylized Texturing Tutorial – 04 – Working With Height Maps The Right Way
Sample – Stylized Texturing Tutorial – 13 – Pbr Material Example – Sidewalk Part 1
Sample – Uniquely Baked Props – Church Bell – Full Process

[Gumroad] Environment Art Mastery by Thiago Kafke (Standard Edition).7z

[Gumroad] Environment Art Mastery by Thiago Kafke (Standard Edition)_Subtitles.7z


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