Unreal Engine Game Environment design MasterClass
Release date:2020, August 14
Author:Nabil Kechiche
Skill level:Intermediate
Language:English
Exercise files:Yes
In this course, we will create a professional next gen-game environment using state of the art tools & resources
here a general idea about the main points in this course :
-how to properly use megascans & unreal engine to create RayTraced game environments.
-use tiled textures from megascans to create modular pieces or custom pieces ( around 35-40 custom one made using 3Dsmax ).
-setup a wide variety of advanced shaders.
-learn how to make the overall environment blends together very well.
– how to properly use & reuse decals.
– using foliage to enhance the scene look by placing them in a smart way.
– create custom masks for stuff like windows glass using substance painter.
-learn how to tweak megascan PBR textures to make them more usable.
– storytelling through level design.
– fake destroyed assets eg: walls.
– use unreal blueprints to create splines tools that support both instancing & a procedural mesh.
– make sure the blueprints tools we created more extendable & more artist-friendly.
– we will cover a bit of VFX & their shaders…
– lightning alongside raytracing/post-process & other effects.
AND MUCH MORE … The best way to describe this course is: become a one-man army, & it’s not for beginners… there is no time lamps & no pre-planned stuff or something . students will be able to follow me live digging my way to the end.
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not able to download course files
fixed, please try again, thanks
Hay strawberry .. i am speechless , i am a poor student but i will help to keep this website running in future . i am speechless . hats off to you guys , may God keep you healthy and wealthy always .
dude not working i have tried slow downloading so many times still not working , I’m tired of clicking download/view