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Unreal Engine 5 Blueprints & Blender Learn Game Development by Victor Deno

Unreal Engine 5 Blueprints & Blender Learn Game Development by Victor Deno

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Author:Victor Deno

Duration:9h 1m

Actual Duration:9h 1m

Release date:2023

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Unreal Engine 5, Blender

Course URL:https://www.udemy.com/course/how-to-make-your-first-game-with-blender-and-unreal-engine-5

Build a playable 10-minute survival game from scratch using Unreal Blueprints and your own custom Blender art.

Want to stop asset-flipping and actually ship a game? This one takes you from a blank Unreal Engine 5 template to a playable survival game, with all characters and environment made by you in Blender.

🎯 What you’ll learn

  • Using Blueprints to make game mechanics
  • Creating game art with Blender and exporting to Unreal Engine
  • Making your own game environment
  • Creating your own game character and enemies
  • Common Blueprint practices
  • Making complex HUDs with widgets
  • Creating dynamic adjustable materials
  • Develop strong problem solving skills
  • Create a fully playable game from start to finish

✅ Requirements

  • Skills: Basic navigation in Blender and Unreal Engine
  • Tools: 3-button mouse, keyboard
  • Hardware: PC capable of running Unreal Engine 5, dedicated GPU recommended

📝 Description

This isn’t a “watch me click” tutorial. You start empty and build a 10-minute survival game with Zelda-like looks. No store packs. You model, texture, and export everything yourself, then wire it up to work in-engine.

On the Unreal Engine 5 side, you work almost entirely in Blueprints. That means character controllers, enemy AI that chases you, projectiles, timers, damage logic, and how different Blueprints talk to each other. You also build real UI: health bars, damage numbers, kill count, timer, skill indicators, level-up screens, plus a main menu and pause menu.

On the Blender side, it’s a full game-art loop. You model props like coins, slimes, a staff and a playable character, then do UV mapping, bake bevels, texture for games, and export game-ready meshes to Unreal. You also make tiling textures, landscape, grass foliage, and do basic rigging and cloth for posing.

Later on it gets fun. You add fire, ice, orb and wind spells with their own leveling systems, slime spawners, different enemy types, loot, health pickups, Niagara-style VFX like fireballs, light functions, post-process volumes, and sound with a volume slider. You finish by balancing the game so it actually feels good to play for 10 minutes.

🧑‍🎓 Who this course is for

  • Beginner or intermediate game developers who want the full pipeline from Blender art to Unreal gameplay
  • Indie devs tired of asset flips who want to make their own characters, environments, and RPG systems

🧑‍🏫 About the Author

Victor Deno is an indie game development instructor focused on the Blender to Unreal Engine workflow. He teaches by building complete, playable projects — covering modeling, texturing, Blueprints, UI, and game feel — so students learn how to solve real production problems, not just follow steps.

🏁 Final Result

  • A fully playable 10-minute stylized survival game with custom Blender character, slime enemies, landscape arena, 4 upgradeable spells, complete HUD, menus, VFX and sound — ready for your portfolio.
Curriculum

📋 Course content

  1. Module 1:  Setup and First Blueprint Basics
    • Completed Game Showcase10:35
    • Downloading Unreal and Level Setup5:15
    • Creating a Blueprint Actor and Intro to Nodes5:30
    • Modeling Your First Game Asset: A Coin9:15
    • UV Mapping and Game Texturing18:19
    • Creating Your First Character Controller9:05
    • Introduction to Variables and the Branch Node9:41
    • Timelines, Functions and Events12:15
    • Creating Children Blueprints10:26
  2. Module 2:  Combat, Enemies and Health Systems
    • Creating a Crosshair Mesh and Material11:40
    • Creating the Mouse Controller for Crosshair7:06
    • Creating a Basic Enemy AI to Follow Player11:54
    • Creating a Player Widget Health Bar and Taking Damage11:41
    • Projectiles and Creating Timers by Function Names5:53
    • Damaging Enemies and Enemy Health Bars12:11
    • Material Animations for Damaged Enemies and Playing Sounds6:06
    • Creating Enemy Widget Animations and Damage Numbers9:10
  3. Module 3:  Stylized Environment in Blender and Unreal
    • Create Our Own Tiling Textures and Landscape10:12
    • Creating Foliage Grass15:03
    • Using Quixel Megascans6:36
    • Creating Light Functions and Hanging Particles7:42
  4. Module 4:  Characters and Creatures in Blender
    • Slime Texturing11:46
    • Modeling Slime Variations13:37
    • Modeling the Character17:27
    • Modeling the Staff and UV Mapping the Character5:55
    • UV Mapping and Baking Bevels10:17
    • Texturing Our Character17:29
    • Rigging, Posing and Cloth Simulation14:36
    • Creating the Fireball VFX15:01
  5. Module 5:  Leveling, Spells and HUD
    • Enemy Loot, Basic Level Up System12:01
    • Designing Our Level Up HUD13:45
    • Bringing Up and Removing HUD for Level Up8:44
    • Spell Level Up System10:53
    • Creating the Slime Spawner8:00
    • Creating Widgets for Kill Count, Level and Timer Display11:10
    • Creating the Game Timer9:42
    • Creating the Skill Level Indicator Widget12:51
    • Creating the Fire Spell Level Up System9:43
    • Creating the Ice Spell Levelup System15:22
    • Creating the Orb Spell Leveling System15:54
    • Creating the Wind Spell and Leveling System10:26
    • Spawning Different Enemy Types10:06
  6. Module 6:  Game Flow, Menus and Polish
    • Player Death and Screen14:34
    • Winning the Game7:14
    • Post Process Volumes2:11
    • Pause Menu9:45
    • Main Menu9:46
    • Balancing the Game11:03
    • Creating Health Pickup12:09
    • Adding Sounds and Creating a Volume Slider11:26
    • Conclusion2:37
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