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Unreal Engine 4 – Souls-Like Action RPG w – Multiplayer

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Release date:2020, September 4

Author:Jeff T

Skill level:Beginner

Language:English

Exercise files:Yes

This course is designed for beginner to intermediate users of Unreal Engine 4 (6+ months of using the engine). I recommend that you have at least a basic understanding of the Engine. I move fast at times and I expect you to figure things out on your own by pausing the video if needed. Purchasing this course does NOT give you personal consulting from me for basic issues. You can always hire me for that separately.

Action RPG’s can be complex to create with many systems working at once. I’ve been working with the engine for many years, and it is my goal to teach you step-by-step how to build a fun, challenging action RPG from scratch.

Thanks to Epic, there are thousands of assets that are free to use. We’ll start by importing one of the Paragon characters from the marketplace. We’ll then use Blender to detach the sword and shield from the mesh and import it back into UE4. Don’t worry, I’ll teach you how to do this step in Blender. It’s quite easy!

This is my first course so I ask you to be patient with me. If you think I deserve anything but 5 stars, please let me know so I can make improvements and help you progress. I can always redo videos and make things more clear.

You’ll be learning how to pick up and equip weapons, shields and helmets. You’ll learn how to setup abilities to use against monsters. We’ll create AI that attacks the player with several different abilities and is challenging. We’ll also create particle effects, edit animations, create levels, and much more!

And all of this will work for multiplayer as well so you and your friends can play together (but you can always ignore the multiplayer parts if you just want to do a single player RPG).

We will also use some C++ to setup our classes, create structures and enums, make a few functions, and so on. I am not a C++ programmer but I highly recommend you use it in the way that I show you.

With that said, if you want to use absolutely no C++, you have that option as well. I’ll show you how to do everything with just blueprint.

Souls-like RPG’s are probably the most popular type of game on consoles. So, we’ll make sure you can play with a Gamepad as well.

If you’ve always wanted to make a fun RPG, why not join this course and come along while I build? It will be a fun, on-going process and you can help me make it great.

Join now and let’s get started!

Watch online or Download for Free

Section 01 Setting Up The Character and Base Classes
2794640-001 – Introduction – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-002 – Discord for Additional Help, Discussions, Sharing Progress, Etc. – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-002 – Discord for Additional Help, Discussions, Sharing Progress, Etc. – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-002 – Remastering The Course for 4.25.3 – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-004 – Should You Use Your Own Assets – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-004 – Should You Use Your Own Assets – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-005 – Blender 2.8.2 Paragon Character, Sword, And Shield Detach + Re-Import – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-006 – Character Base Class Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-007 – Gamemode and PlayerController classes – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 02 REMASTER Project Setup and Base Classes
2794640-008 – Introduction – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-009 – Edit Greystone in Blender 2.90 – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-010 – Edit Sword & Shield in Blender 2.90 – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-011 – Hero Character Default Settings – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 03 Moving The Character In A Multiplayer Game
2794640-012 – Movement Input (Part 1) – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-013 – Finishing Movement Input and First Interface – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-014 – Animation Blueprint and First Blendspaces – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-015 – Intro to Multiplayer and Sprinting – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-016 – Sprinting for Multiplayer – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-017 – Debugging the Sprint and Getting It Working – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-018 – Adding Jump Animations – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-019 – Improving Animation Blueprint Quality – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-020 – Additional Gamepad Setup Specifically Right Trigger – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 04 REMASTER Moving The Player Character
2794640-021 – Movement Input – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-022 – Simple Animation Blueprint Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-023 – Sprinting for Multiplayer – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-024 – Rolling – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-025 – Basic Attacking – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 05 Ability System Setup and First Montage
2794640-026 – Creating the Ability System Actor Component – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-027 – Introduction to Enums – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-028 – Melee Attack Montage Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-029 – Melee Attack Setup p.2 – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-030 – Fixing An Attack Bug – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 06 Picking Up and Attaching Items
2794640-031 – Creating the Base Pickup Classes – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-032 – Creating Our First Child Pickup Classes (Items) – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-033 – Unarmed Check and Creating the PlayerUI Widget – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-034 – Collision Overlaps To Get Pickup Name (and other information) – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-035 – Finishing The Overlapping Functions To Show and Hide Pickup Name – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-036 – Interfaces Explained (old — replacement video coming soon) – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-037 – Setting Up Gamepad Support and Interacting With Pickups – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-038 – Fixing the Gamepad Issue and Creating Socket for Weapon – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-039 – Attaching Weapon with RepNotify and Disabling Collision – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-040 – Attaching Shield To Player – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-041 – Fixing Shield Socket and Breakpoints for Debugging – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-042 – Attaching Helmet Item To Head – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-043 – Intro To Structures in C++ and Blueprint – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-044 – SUMMARY Explaining The Pickup System – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 07 Rolling
2794640-045 – Roll Animation Download and Import – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-046 – Roll Animation Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-047 – Roll Animation Working For Multiplayer – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 08 Building the RPG World
2794640-048 – Setting Up Our New World – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-049 – Editing Meshes In Blender and Fixing Terrain – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 09 Footstep Sounds with Physical Materials
2794640-050 – Importing Sound FX and Setting Up Anim Notifys – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-051 – Setting Up Line Trace and Creating Physical Materials – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-052 – Applying Physical Materials to Meshes and Material Instance Creation – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-053 – Landscape Physical Materials and Footstep Sounds – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 10 Attacking and Damaging Players
2794640-054 – Setting Up The Melee Attack – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-055 – Melee Replication and Polish – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-056 – Using Animation Notify State To Implement Damage – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-057 – Setting Up Collision To Sweep For Hits – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-058 – Using Loops and Actor Tags to Handle Collision Events – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-059 – ForLoop Alternative For Checking Players Hit – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-060 – Setting Up Player Stats – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-061 – Continuing PlayerStats Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-062 – Getting Damage from the Item Pickup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-063 – Setting Up The Damage Event – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-064 – Fixing The Damage Event and Applying Damage – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 11 Death
2794640-065 – Killing The Player With Death Events – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-066 – Finishing the Death Event and Making a Death Screen – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 12 Animation retargeting 2 handed sword
2794640-067 – Close Combat Animation Retargeting – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-068 – Continuing the 2-Hand Sword Pickup and Animation – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-069 – Updating Pickup Structure and Adding 2-Hand Idle Animation – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-070 – Setting Up Blendspaces for 2-Hand Sword – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-071 – Part 1 of Finishing 2-Hand Montage Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-072 – Part 2 of Finishing 2-Hand Montage Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 13 First Enemy AI Setup
2794640-073 – Creating the First Enemy – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-074 – Continuing the Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-075 – Creating the BlendSpace and Begin Play – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-076 – Custom AI Controller Class and Pawn Sensing – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-077 – Animation Blueprint and SetNewTarget Event – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-078 – Attack Montage Setup and Clearing Targets – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-079 – Interfaces In C++ – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-080 – Getting The Enemy To Randomly Roam – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-081 – Taunting and Chasing The Player – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-082 – Halt Movement and Rotate Towards Target – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 14 Troll AI Combat and Abilities
2794640-083 – Play Attack Montage When Close To Player – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-084 – Organizing Project, Updating Server Events, and Attack Types Enum – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-085 – Setup New Attack Montages and Percentage Chance Macro – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-086 – Using The AttackType Enum To Pick The AI Attack Montage – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-087 – Testing Out All The New Attacks – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-088 – Override Events and Starting The AI Death Event – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-089 – Setup Enemy Stats and Register Attacks Against AI – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-090 – Killing AI When HP Reaches 0 – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-091 – Adding Light Attack to the EnemyBase and Attacking Player – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-092 – Creating the EnemyInfo Struct to Handle Lots of Data! – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-093 – Improving The Rotation During Combat – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-094 – Setting Up Heavy and Air Overhead Attack – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-095 – Knockback and Stun Player From Overhead Smash – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-096 – Continuing the Knockback and Fixing the Animation Issues – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-097 – Fixing Knockback Collision and New Death Animation! – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-098 – Improved Player Roll and Multiplayer Fix for Knockback – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-099 – Charge Attack Initial Setup – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-100 – Finishing Charge Attack and Overriding Functions – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-101 – Charge Multiplayer Fixes and Debugging – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-102 – Initial Special Attack Setup (Projectiles) – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-103 – Spawning the Projectile from the AI – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-104 – Continuing the Projectile Spawning and Debugging – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-105 – Applying Damage to Player When Hit By Sludgeball – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 15 Monster Footsteps
2794640-106 – Monster Footsteps Using Audacity To Create Sound Effects – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-107 – Continuing Monster Footsteps and Multiplayer Replication Discussions – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-108 – Finishing Up Footsteps and Adding Ground Smash Sound Effect – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 16 Improving Player Abilities
2794640-109 – Initial Setup for Heavy Attack – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-110 – Continuing the Heavy Attack – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-111 – Heavy Attack Notify State and Disabling Movement – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-112 – Heavy Attack Damage and Finishing Touches – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-113 – Adding Sword Woosh Sound Effects – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-114 – Adding Sword Hit Sound Effects – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 17 Player UI Stamina System
2794640-116 – Creating the Health and Stamina Bars – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-117 – Fixing 2-Hand Attacks and Scripting The Health Draining – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-118 – Finishing Health Bar and Starting The Stamina Drain – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-119 – Starting The Stamina Recovery System – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-120 – Finishing The Stamina Recovery Logic – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-121 – Draining Stamina For Player Actions – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-122 – Fixing Up Stamina Drain Recover Bugs – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-123 – Polishing Stamina Drain For Attacks and Rolling – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-124 – Creating the Souls UI Element Box – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-125 – Updating The Item Name Pickup UI Element – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-126 – Creating The Souls XP Blueprint Actor Object – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-127 – Fixing Updating The AI Death Events – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-128 – Editing The Particle and Changing Souls XP Spawning – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-129 – Adding Taunt Sound Effect To AI – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-130 – Fixing AI Sound System and Adding New Attack Sound FX – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-131 – Cleaning Up the Monster Taunt Sound – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-132 – Adding Souls XP to Player UI When Monster Is Killed – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-133 – Widget Animations – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-115 – Initial UI Setup Gathering Assets – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 18 AI Clean Up and Improvements
2794640-134 – Fixing Server Warnings and Changing Attack Collision – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-135 – New Attack Collision and Arrays – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-136 – Finishing Light Attack and Heavy Attack – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-137 – Air Attack and Charge Attack Updates – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-138 – Fixing AI Attack Collision and Other Issues – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 19 Targeting System
2794640-139 – Initial Setup of Targeting System Actor Component – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-140 – Discussing Functions, Macros and Loops – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-141 – Interfaces, Looping Thru AI, Server Client Replication – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-142 – Setting Potential Targets Within Certain Distance of Player – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-143 – Calculating Position of Enemy in the Player Viewport. Math Stuff! – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-144 – Setting Up First Part of Rotating Towards Enemy – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-145 – Finishing Rotation Towards Enemy – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-146 – Targeting Widget and Debugging Targeting Issues – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-147 – Finishing Up Targeting System and Squashing Bugs! – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-148 – Locking Camera While Targeting – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 20 Bonfire Save System
2794640-149 – Creating the Interactable base class and the Bonfire child class – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-150 – Updating the Pickup System – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-151 – Removing All AI From World – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-152 – Respawning AI and Resetting Player Stats – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-153 – Saving and Loading – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-154 – Fixing Knockback Hit Bug – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-155 – Creating Bonfire Menu While Resting – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 21 UI and Inventory
2794640-156 – Fixing Troll Special Ability – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-157 – Creating the Weapon UI Equipped Slot – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-158 – Fixing Up Interfaces – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-159 – Migrate Inventory Assets and Setup Input – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-160 – Add Pickups To Inventory – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-161 – Drop Items from Inventory and Spawn In World – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

Section 22 Main Menu with Gamepad Support
2794640-162 – Main Menu Level Setup and Widget Creation – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-163 – Navigating Menu Buttons With Gamepad – Unreal Engine 4 Souls-Like Action RPG w Multiplayer
2794640-164 – BP_HeroChar crashes project and wont compile! – Unreal Engine 4 Souls-Like Action RPG w Multiplayer

[Udemy] Unreal Engine 4 – Souls-Like Action RPG w – Multiplayer.7z


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23 Comments

  1. Hi Admin,
    Can you please upload some courses from VFXApprentice? Link: https://www.vfxapprentice.com/store

    Thanks for doing this

      • AH yes, found it. Thnx. Also I am seeing that people above are saying that this course is not the remastered one and I also remember that the creator of this course Jeff had remastered it into a blueprints only course which was 13 hrs long. So i wanted to ask if this course is the remastered one or not and if not then what exactly is it lacking compared to the remastered one which is now on teachable?

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