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Unity Cutscenes – Master Cinematics, Animation and Trailers by Thomas Barrett

Unity Cutscenes – Master Cinematics, Animation and Trailers by Thomas Barrett

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Author:Thomas Barrett

Duration:10 hours 13 minutes

Release date:2025, November

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Unity

Course URL:https://www.udemy.com/course/unity-cutscenes-master-cinematics-animation-and-trailers/

Learn to build interactive cut-scenes, epic boss fights, and cinematic trailers using Unity's Cinemachine and Timeline tools.

This course teaches you how to build professional-quality cut-scenes, boss fights, and trailers using Unity’s Cinemachine and Timeline tools. You’ll go from basic camera setups to fully interactive cinematic sequences that feel like they belong in a big-budget game.

🎯 What you’ll learn

  • Craft interactive cut-scenes that blend seamlessly with gameplay.
  • Master dynamic camera moves using Unity’s Cinemachine.
  • Build smooth animation sequences with Timeline and Animation tools.
  • Develop epic boss fights with dynamic cameras and visual effects.
  • Create cinematic trailers from start to finish.
  • Apply post-processing tricks for a polished, cinematic look.

βœ… Requirements

  • Skills: Basic understanding of Unity’s interface and game object manipulation.
  • Tools: A 3-button mouse.
  • Hardware: A computer capable of running Unity.

πŸ“ Description

This course is all about practical, hands-on learning. You won’t just watch theoryβ€”you’ll build a boss fight cut-scene, a character select sequence, and a full cinematic trailer. The focus is on using Cinemachine and Timeline to create sequences that feel interactive, not just pre-rendered videos.

You’ll start by learning the core tools: virtual cameras, dolly tracks, and the Timeline editor. Then, you’ll jump into a full boss fight project. This is where things get interesting. You’ll learn to sync animations, trigger events, and use post-processing to give your scenes that final polish. The course also covers how to handle transitions between gameplay and cut-scenes, so everything feels connected.

The final section walks you through creating a cinematic trailer from scratch. You’ll learn how to plan shots, edit sequences, and add effects to make your game look its best. By the end, you’ll have a portfolio-ready project that shows you can handle professional-level cinematics.

πŸ§‘β€πŸŽ“ Who this course is for

  • Aspiring game developers who want to add cinematic storytelling to their skillset.
  • Intermediate Unity users looking to master Cinemachine and Timeline.
  • Content creators and trailer makers who need to produce high-quality game trailers.

πŸ§‘β€πŸ« About the Author

Thomas Barrett is a game development instructor at GameDev.tv. After a career in tech and a detour into professional mountain biking and ultra-running, he returned to his childhood passion for game development. He now teaches others how to use the Unity Engine to bring their creative visions to life, focusing on practical, project-based learning.

🏁 Final Result

  • A complete, interactive boss fight cut-scene with dynamic cameras and effects.
  • A character select sequence with custom animations and UI.
  • A polished cinematic trailer for a game project.
Curriculum

πŸ“‹ Course content

  1. Module 1: Welcome & Foundations
    • Welcome to the Course1:22
    • URP Cinematic Studio Setup11:16
    • IMPORTANT: Unity Security Update0:23
    • Intro to the Animation Window13:31
    • Intro to Mixamo Animations13:30
    • Intro to Post Processing and Lighting15:42
    • Animation Rigging Basics13:30
    • Intro to Animating in Timeline16:58
    • Intro to Cinemachine in Timeline12:30
    • Accessing Our Projects4:38
    • Community & Support1:32
  2. Module 2: Cinemachine Basics
    • Section Intro: Cinemachine Basics1:08
    • Mastering Virtual Cameras16:35
    • Animating Virtual Cameras in Timeline13:17
    • Intro To Dolly Tracks And Carts12:22
    • Adding a Dolly Camera and Track14:12
    • Mastering Dolly Cameras8:28
    • Intro to Clear Shot Cameras13:30
    • Adding Clear Shot Dolly Cameras10:09
    • Adding a Target Group Camera13:50
  3. Module 3: Boss Fight Cut-Scene
    • Section Intro: Boss Fight Cut-Scene0:55
    • The Approach13:25
    • The Destination6:43
    • The Agent9:52
    • The Animator13:34
    • The Boss: Animations17:30
    • The Timeline12:26
    • The Action Shot13:02
    • The Showdown: Player Anims and VFX9:46
    • The Showdown: Concepts and Design8:15
    • Connecting the Dots9:48
    • Smoothing the Transition15:17
    • The Checklist10:05
    • Boss Transitions Part 18:45
    • Boss Transitions Part 29:43
    • The Boss: Timeline SFX5:47
    • The Exit Plan: Cameras12:43
    • The Exit Plan: Player10:52
    • The Exit Plan: Boss9:53
    • The Exit Plan: Props and Lighting12:35
    • The Exit Plan: Post-Processing12:09
    • The Exit4:49
  4. Module 4: Character Select
    • Section Intro: Character Select1:10
    • Wizard Setup12:48
    • Ninja Setup7:06
    • Basic UI Setup7:27
    • Characters & Cameras11:11
    • Ninja Animations16:43
    • Wizard Animations8:59
    • Animator Controllers9:28
    • Path of the Dragon10:02
    • Dolly Tracks and Timelines9:36
    • Fine-Tuning for Impact11:08
    • Adding VFX & SFX11:00
    • Exiting the Sequence18:42
  5. Module 5: Cinematic Trailer
    • Section Intro: Cinematic Trailer1:01
    • First Pass7:09
    • Second Pass8:34
    • Final Pass10:35
    • Final Product14:19
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Unity Cutscenes – Master Cinematics, Animation and Trailers by Thomas Barrett
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