Weapon modeling for games Using Maya and Zbrush
Release date:2024, August
Duration:09 h 32 m
Author:GhostS Courses
Skill level:Beginner
Language:English
Exercise files:Yes
This course will guide you through the complete, industry-tested workflow for creating game-ready assets from start to finish. You’ll learn how to model, texture, and render a high-quality weapon or other asset, making it ready for use in games.
Software Used:
- Maya: For modeling, UV layout, and packing.
- Marmoset Toolbag: For baking and rendering.
- Substance Painter: For texturing the asset.
- ZBrush: For modeling and optimizing the high-poly version.
What You’ll Achieve:
By the end of this course, you’ll have the skills to create any weapon or asset and take it through the full pipeline to become a game-ready, professional-quality model.
Course Breakdown:
With over 9 hours of fully narrated content, this course is divided into easy-to-follow sections:
- Introduction & Reference Analysis: Begin by analyzing references and blocking out your model.
- Modeling & High Poly Creation: Learn how to create both the base model and the detailed high-poly version.
- Low Poly Modeling & UV Layout: Move on to creating the low-poly version and laying out UVs for efficient texturing.
- Baking in Marmoset Toolbag: Bake your model in Marmoset, and learn how to troubleshoot and fix common baking issues.
- Texturing & Rendering: Use the Spec/Gloss workflow in Substance Painter to texture the asset and create stunning high-quality renders.
Prerequisites:
While basic knowledge of the software is helpful, every step and tool is fully explained. Make sure you have Maya, ZBrush, Substance Painter, and Marmoset Toolbag installed before you begin.
This course provides a structured path to mastering the creation of game-ready assets—perfect for beginners or anyone looking to refine their workflow!