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Unreal Engine 5 and Blender 3D – Product Visualization by Nafay Sheikh

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Release date:2022, October

Author:Nafay Sheikh

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Learn the basics of using Product Visualization in Unreal Engine 5 with a Project-based approach
  • Learn the basics of Lighting in Unreal Engine 5 with a Project-based approach
  • Learn the basics of Camera Animation in Unreal Engine 5 with a Project-based approach
  • Learn the basics of Rendering in Unreal Engine 5 with a Project-based approach

Requirements
Some experience with Unreal Engine 5 will be helpful

Description
What’s up, nerds?

Unreal Engine 5 is very high in demand, but learning it can be a little intimidating for beginners. I made this course to show you guys how to create unique quickly, realistic Product Visualization renders and animations in Unreal!

This tutorial is straightforward and made for Unreal beginners with minimal experience. However, you are expected to know how to navigate the UI of Unreal Engine and use essential tools.

This tutorial will cover the basics of Importing Models, texturing, and Lighting so you can take your 3D Art skills to the next level.

The good thing about this class is that this class will show you the natural process of a 3D artist in
creating art. We will be solving all problems and making all creative decisions together!

So what are you waiting for? Start this class today and take your Unreal skills to a new level!

Project:

The project is quite simple! You need to watch the whole tutorial first and then make a 3D of a product of your own choice! You can either use a premade model or model your own. You must use all the techniques and skills taught in the class to ensure that you are learning something new!

Be sure to change things by using your unique colors and lighting setups! Once you are done, upload the project so I can give you feedback!

Good luck!

Who this course is for:
Artists wanting to learn Unreal Engine 5 with a project-based approach

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