Release date:2022, December
Duration:10 h 48 m
This course provides the necessary knowledge and tools to develop mobile games using the Unity game engine and the C# (c-sharp) programming language.
The ultimate and primary goal of the course is to explore the vast majority of functionalities commonly found in mobile games and provide students with a greater understanding of how they operate behind the scenes and how to implement them in their games.
The course was developed in December 2022 and aims to provide the most updated and latest features of Unity.
In addition, the contents of the course will be updated weekly to ensure top quality to students.
Lectures cover material in detail and easy-to-understand examples to ensure that all students can keep up with the pace of the course and fully comprehend its content. Furthermore, additional resources are provided for each lecture that students can use to review new concepts explored and do their research for a more thorough understanding. Resources provided are usually linked to the official documentation of either Unity or C# or to trusted and reviewed external resources.
In any case, instructors are active daily and answer questions raised by students within a few hours.
To allow students to fully capture the potential of mobile devices, the course will detail how to capture different types of user inputs and show examples of how to utilize them in games fully.
The most popular mobile games have inspired the user inputs covered in this course and these include the following:
Touches, Swipes, Double taps, Accelerometer inputs (Mainly used for screen shakes), and Gyroscope inputs (Orientation of device in space).
In addition, the course will cover how to implement ways to monetize mobile games and gain revenue through Ads and In-App purchases.
The course focuses on the programming side of game development, exploring different API calls available for us to use and other types of data structures and providing general guidelines to improve the coding experience of students. Each aspect will be discussed and explained to enable students of all backgrounds to keep up with the course.
All of the above will be taught within three different projects, serving as a vehicle for teaching the course.
Two of the projects will be mobile games inspired by popular mobile games, and the last project will be a bonus project covering techniques that weren’t applicable in the two games.
The first game will be a runner game, one of the most influential genres for mobile gaming, and it only seemed appropriate to include a runner game within our course.
The second game will be a tower defense game, a genre that has been booming in the past few years in the mobile game development industry, with the genre getting increasingly more popular as the years go by for mobile games.
These two games will allow us to explore various functionalities in mobile games, Unity, and C# while developing them.
Each developed game provides plenty of room for students to apply their personal preferences and reflect their style within the games, as well as ways to use the knowledge gained.
I am a HUGE supporter of learning by doing, so students will be given small assignments that will serve as tiny challenges for them to tackle and practice the knowledge they gained in a real-life scenario. Throughout the development, I provide my opinion on different aspects of game development and how I approach different techniques to give you a glimpse of how game developers react to other circumstances. The purpose of giving out assignments or challenging you is not to annoy you but to put the knowledge gained into practice. Hence, you can get comfortable with the work process of game development, and due to this, none of the assignments are being marked to avoid students getting stressed over them.
A discord server is in place which attempts to unite gahttps://www.udemy.com/course/unity-c-an-in-depth-mobile-game-development-course/me developers together and enable students to meet like-minded people to create game development teams, build friendships, and also ask questions and get support for their development journey.
Thank you for your time, and I hope to see you in the lectures 🙂