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Texturing & Cinematic Lighting In Blender by Art Studio

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Release date:2023

Duration:06 h 54 m

Author:Art Studio

Skill level:Beginner

Language:English

Exercise files:Yes

Hello, everyone! My name is Morteza Ebrahimi, and I’m excited to introduce our new course, “Texturing and Lighting in Blender.”

In this extensive video guide, we will dive into the world of texturing and lighting in Blender, and learn how to make every scene look more professional and cinematic. Texturing and lighting are crucial elements in the CG industry, and often pose challenges for achieving high-quality results.

Have you ever encountered issues with stretchy UV maps or flat-looking lighting in your renders? These are common problems that many CG artists face. But fear not, as this course will provide you with a simple and detailed formula for texturing and lighting, which will immediately improve your results.

The course is divided into 7 chapters, covering topics from creating materials to UV unwrapping, texturing, lighting, and compositing. You will learn step-by-step techniques for setting up dramatic lighting in Blender using Cycles, and how to apply them to virtually any scene.

Best of all, all the models and Blender scenes needed for following along with the videos or checking the final results will be available for download, making it easy for you to practice and apply what you’ve learned.

Join us in this premium course on texturing and cinematic lighting in Blender, and elevate your CG skills to the next level. Get ready to create stunning renders with professional-level texturing and lighting techniques!

Watch online or Download for Free

0101 Intro to Texturing
0102 Navigating viewport p1
0103 Navigating viewport p2
0104 Wood material set up
0105 Metal set up
0106 Create ground and grass material
0107 Mixing to material
0108 Learn basic UV Mapping
0109 PBR Texture Painting
0110 Assets Library
0111 Drag and Drop material on susan
0112 Drag and Drop material on the Castle
0213 UV Editing intro
0214 UV Unwrapping the bench
0215 UV Map explained
0216 VU Unwrapping and Textureing the cloth
0217 Texturing the cloth scale the texture
0218 Texturing the books
0219 Unwrapping and Texturing wooden glass
0220 Unwrapping and texturing the straw
0321 Unwrapping the Building
0322 UV Unwrapping floor stones
0323 Texturing the floor stone
0324 Unwrapping the wood planks
0325 Texturing the wood collection
0326 Texturing the roof
0327 Texturing the canopy change roof base color
0328 Create stone material
0329 Unwrapping Texturing the stone
0330 Unwrapping Texturing the Irons
0331 Unwrapping Texturing the Sword
0432 Unwrapping and texturing the ground
0433 Texture painting the ground
0434 Texturing the Building and Warehouse
0435 Keep islands inside uv map do not scale them
0436 Mixing texture and hand painting Building and warehouse
0437 hand painting old warehouse
0538 Render Engine Basic setting
0539 Adding bevel to materials
0540 Adding bevel node to the rest of materials
0541 Further adjustment
0642 First steps in lighting
0643 Key Light
0644 Edge Light
0645 Accent Light Sun Angle
0646 Adding shadow of the Tree
0647 Fill light
0648 Adding blockers p1
0649 Depth Of Field
0650 Dust Particles
0651 Haze
0652 Render setting
0753 Hotkeys in compositing
0754 8 bit vs 32 bit image formats
0755 Post Pro
0756 Reuse node tree in other project
[Udemy] Texturing & Cinematic Lighting In Blender by Art Studio_Subtitles.7z


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