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Modelling for Beginners in May2022 a by Digital Saucer Studios

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Release date:2024, May

Duration:07 h 13 m

Author:Digital Saucer Studios

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to our comprehensive course designed to take you from Maya basics to mastering character modeling. Whether you’re a complete beginner or looking to enhance your skills, this course will guide you through every step of the process.

What You’ll Learn:

Getting Started with Maya:

  • Viewport Navigation: Understand Maya’s viewport and learn where the modeling tools are located.
  • Camera Control: Learn to navigate the viewport using Maya’s camera.
  • Object and Component Selection: Master the techniques to select objects and their components effectively.

Character Modeling:

  • Modeling Tools: Gain proficiency with Maya’s most common modeling tools, such as the Multi-Cut Tool and the Bevel Tool.
  • Clean Topology: Learn the essential principles of creating good, clean topology for your models.
  • Workflow Shortcuts: Discover shortcuts that will speed up your modeling workflow.
  • Tool Settings: Understand how to use different settings on your tools to increase your efficiency.

Coloring and Texturing:

  • Hypershade: Get introduced to the Hypershade, Maya’s node-based material editor.
  • Shaders and Textures: Use the Arnold standard surface shader and the Ambient Occlusion node to create detailed shadows for your model.

Lighting and Rendering:

  • Lighting Tools: Learn how Maya’s lighting tools work, including the difference between direct and indirect illumination.
  • Lighting Settings: Master the lighting settings to create stunning renders.
  • Arnold Rendering Engine: Use Maya’s Arnold rendering engine to produce final rendered images.
Course Modules:
  1. Introduction and Viewport Navigation
  2. Basic Camera Control
  3. Object and Component Selection Techniques
  4. Fundamentals of Character Modeling
  5. Advanced Modeling Tools and Techniques
  6. Creating and Maintaining Clean Topology
  7. Workflow Efficiency: Shortcuts and Settings
  8. Introduction to Hypershade and Material Nodes
  9. Texturing with Arnold Shaders
  10. Lighting Principles and Tools
  11. Advanced Lighting Settings and Techniques
  12. Final Rendering with Arnold
Why Enroll?

By the end of this course, you will have developed a strong foundation in Maya, from navigating the interface to creating a complete character model. You will be proficient in using essential modeling tools, creating detailed textures, and lighting and rendering your models to professional standards.

Who This Course is For:
  • Complete Beginners: No prior experience with Maya or 3D modeling is required.
  • Aspiring 3D Modelers: Ideal for those who want to turn their passion for digital art into a professional skill.
  • Students and Educators: Suitable for students seeking practical experience in 3D modeling and educators looking for structured teaching content.
  • Hobbyists and Enthusiasts: Perfect for anyone looking to deepen their understanding of Maya and character modeling.

Embark on your journey to becoming a professional 3D modeler and digital artist with our structured and engaging course. Enroll now and start creating amazing 3D characters today!

Watch online or Download for Free
[Udemy] Modelling for Beginners in Maya 2022 by Digital Saucer Studios
01. Introduction

01. Introduction
01.1 Blue Robot.7z
02. 002- Setting up a New Project
03. 003- How to Access the Modelling Tools
04. 004- Navigation and Object Selection
05. 005- Component Selection
06. 006- Panel Toolbar Explained
07. 007- Inputs

02. Modelling

01. 008- Setting up the Reference Image
02. 009- Blocking out the Body
03. 010- Blocking out the Head Part 1
04. 011- Blocking out the Head Part 2
05. 012- Blocking out the Chest Weapon
06. 013- Blocking out the Shoulder
07. 014- Blocking out the Arm
08. 015- Creating the Fingers
09. 016- Creating the Spine
10. 017- Blocking out the Waist
11. 018- Blocking out the Thigh
12. 019- Creating the Knee
13. 020- Blocking out the Bottom Part of the Leg
14. 021- Creating the Toe
15. 022- Finishing the Head
16. 023- Finishing the Head Parts
17. 024- Finishing the Body
18. 025- Finishing the Chest Weapon
19. 026- Finishing the Shoulder
20. 027- Finishing the Arm
21. 028- Finishing the Waist
22. 029- Finishing the Thigh
23. 030- Finishing the Bottom of the Leg
24. 031- Mirroring the Character and Cleaning up the Scene
25. 032- Posing the Character
26. 033- Creating the Cables

03. Texturing

01. 034- Colouring the Character
02. 035- UVmapping the Shoulder
03. 036- Texturing the Shoulder
04. 037- Creating the Shoulder Shader

04. Lighting and Rendering

01. 038- Setting up the Camera
02. 039- Creating the Set
03. 040- Setting up the Spot Light
04. 041- Setting up the Skydome Light
05. 042- Creating the Ambient Occlusion
06. 043- Adding Back Lights
07. 044- Tweaking the Light Settings
08. 045- Depth of Field
09. 046- Final Render

05. EXTRA VIDEOS

01. 001 EXTRA VIDEO- The Multi-Cut Tool
02. 002 EXTRA VIDEO- Project Curve on Mesh and Retopologize
03. 003 EXTRA VIDEO- Creating a Characters Head using Quad Draw
04. 004- EXTRA VIDEO- Booleans, Multi-Cut, and Insert Edge Loop Tool

[Udemy] Modelling for Beginners in Maya 2022 by Digital Saucer Studios_Subtitles.7z


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