Houdini Procedural House with Unreal Engine 5 by Jingtian Li
Release date:2024
Duration:23 h 59 m
Author:Jingtian Li
Skill level:Beginner
Language:English
Exercise files:Yes
This tutorial is designed to instruct students in practical techniques for procedurally creating a house within the acclaimed software Sidefx Houdini. Spanning over 100 videos, the tutorial guides learners through the entire process of constructing a visually striking house, from inception to final rendering within Unreal Engine 5.
Employing a divide-and-conquer strategy, students will initially master the creation of pillars, doors, windows, and stairs as Houdini Digital Assets (HDAs). They then progress to addressing various components of the house, including the body, roof, decks, and pavements, utilizing HDAs to shape the final structure. Throughout this process, students gain essential knowledge of 3D mathematical concepts such as dot and cross products, matrices, and quaternions. Dedicated sessions explain the geometric meaning, various operations, and practical applications of these mathematical terms in spatial calculations and polygon manipulations.
The tutorial thoroughly covers the VEX scripting language, with focused sessions on fundamental programming concepts like variables, containers, flow control, and functions. Students acquire the skills to harness the scripting power to express their ideas directly and effectively within Houdini.
In conclusion, the tutorial culminates in the integration of Houdini Engine with Unreal Engine 5, enabling students to seamlessly import their HDAs into Unreal Engine. This integration facilitates the automatic connection of materials and assets, providing a comprehensive solution for the final product.