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Complete Unreal Engine 5 Mastery

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Release date:2023

Duration:10 h 27 m

Author:Hossein mashayekhi

Skill level:Beginner

Language:English

Exercise files:Yes

Unreal engine is one of the most advanced real-time 3D graphic tools for rendering architecture. Used in animation, materialization, lighting, … and This software has attracted the attention of many architects, designers even employers in recent years. This popularity is due to a remarkable ability to quickly produce things that delight the employer, andto produce things that soonand to the employer quickly.

Animation is one of the most powerful techniques to provide architecture projects that will make your work stand out from others in the market.

The features of the Unreal Engine:

  • Free license worldwide to download and install the software
  • Unreal engine plugins (Nanite)Plugins that make projects work faster and more attractive.
  • Advanced lighting system (lumen): You can see quick changes; Unreal Engine will show you the scene in real-time rendering.
  • DatasmithThe ability to link with other 3d software like 3dmax, Revit, Sketchup, or Rhino to unreal engine.
  • Create a menu and AutorunTo introduce your project, you can create professional autoruns
  • BlueprintingChange scene materials or objects; no previous Unreal or coding experience is needed.
  • Ability to model UVW to UnwrapYou can edit your modeling and change the UVW easily.

Where do I start to work with Unreal Engine?

You must be familiar with modeling concepts in 3dmax, Revit, Rhino Sketchup, or other modeling software.

Unreal Engine software allows you to import a complete V-ray or Corona scene with materials into Unreal Engine, create materials and lighting, and send the Exe file output to the employer. The employer can enter the project environment and change the materials and objects.

The course will cover the following topics in thorough detail:

The latest version of the Unreal engine (5)

  • basic familiarity with the software.
  • How to install the software.
  • We are importing projects into the unreal engine from various modeling software.

Project-based

  • Object-oriented programming and how to put it into practice.

Lighting

Learning different types of lighting, please  for example:

  • Advanced lighting
  • Interior area lighting
  • Exterior area lighting
  • Day and night lighting
  • HDRR
  • Skylight

Material

Learning different types of materials from scratch:

  • Create material master
  • PBR material
  • Mega scan material bank
  • unreal material
  • Quixel material
  • Instances material

EXE output

  • Full tutorial on getting the exe output and checking all the bugs

Animation

  • Create animation
  • The scene Setting
  • Animation diverse exits
  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

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