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3D Studio Max for Beginner Game Artists by Eddie Faria

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Release date:2023, April

Duration:22 h 15 m

Author:Eddie Faria

Skill level:Beginner

Language:English

Exercise files:Yes

Don’t Get Left Behind in the Competitive Game Art Industry: Secure Your Future Now!

Are you a gamer who dreams of a fulfilling career in the game art industry?

Did you know the industry is becoming increasingly competitive every day?

The Game Arts Academy Complete Beginner Series Bundle is your ultimate solution to break into this booming field, even if you’ve never done this before!

But you have to act NOW! – you don’t want to miss the opportunity to be part of this lucrative industry before it’s too late!

Imagine having access to an extensive digital art education that rivals a college program…without the hefty price tag.

This bundle is the perfect starting point for you to unleash your potential and begin your journey as a beginner game artist.

Our expert instructor, Duarte Faria, brings you 15 years of industry experience and seven years of teaching in college and online to this bundle, providing a comprehensive first and second-year college program at just a fraction of the cost!

Don’t just take our word for it – check out his impressive Artstation portfolio!  Search: Duarte Faria

The bundle includes five beginner-level courses that will take you from a 3D modeling novice to a skilled game artist equipped with the knowledge and techniques used by professionals:

  • Intro to 3D Modeling – Volume 1
  • Basic 3D Modeling – Volume 2
  • Editing Polygons – Volume 3
  • Sub-Division Modeling – Volume 4
  • Intro to Texturing – Vol. 5

Each course features concise video lessons for optimal memory retention and practical assignments to test your newfound skills. Learn the essential tools and workflows you need to excel in the game art industry, all at an unbeatable price!

So, what are you waiting for?

Don’t let fear hold you back from achieving your dreams!

Enroll in the Game Arts Academy Complete Beginner Series Bundle today and secure your future in the rapidly evolving game art industry.

Time is running out – take action now to avoid being left behind!

What’s included in the bundle?

Intro to 3D Modeling – Beginner Series Volume 1

This course is a firm foundation for anyone exploring 3D space and getting familiar with navigating 3D Studio Max. You will create your first 3D scene, allowing you to practice and hone essential fundamentals before moving to the next level.

Intro to 3D modeling is an introductory course designed to be a gateway into the world of 3D art. You do not need any former 3D experience, only a passion, and interest in 3D art in film, television, and video games. This course will teach you about the 3D art industry and the foundations of 3D modeling and get you started right away in 3D

By the end of this course, you should be familiar with navigating your way around 3D Studio Max. You will create your first 3D scene, allowing you to practice some of the fundamentals you’ve learned here.

  • – Module 1: Intro to 3D Concepts
  • – Module 2: Intro to 3D Studio Max Interface
  • – Module 3: The 3DS Max Viewport
  • – Module 4: Working With Primitive Objects
  • – Final Assignment: Build a Snowman
  • Basic 3D Modeling – Beginner Series Volume 2

Learn essential 3D modeling skills, explore the edit poly modifier in 3DS Max, and understand how 3D forms are created. You will also make your first 3D game models and get hands-on practice using the modeling tools.

Basic 3D modeling continues where the Intro to Modeling course left off. In this course, you will learn how to create basic 3D models. You will be introduced to the modeling tools inside 3DS Max and put them into practice with modeling challenges designed to test what you know and build your skills correctly.

Soon after following along and learning the correct workflow, you must practice what you know and start building your props with two challenging assignments.

In this course, you will also create your first 3D game models and get some hands-on practice using the modeling tools

  • – Module 1: Modifiers and Sub-objects
  • – Module 2: Model a Video Game Crate
  • – Module 3: Modeling a Barrel
  • – Assignment #1: Model an Oil Barrel
  • – Module 4: Modeling a Dresser
  • – Final Assignment: Model a Nightstand
  • Editing Polygons – Beginner Series Volume 3

In this course, you will dive deep into the poly modeling tools inside 3DS Max. This will take your modeling skills one step further and guide you to the correct workflows necessary for work in a games studio.

You will learn the functions of the edit poly modifier and how to use splines in your modeling workflow. By the end of this course, you will understand the proper procedure for optimizing your meshes for a production environment.

This course is designed to evolve the skills you’ve already picked up in the first two courses. This course primarily focuses on the Edit Poly modifier, whereas with a 3D modeler, you will do most of your work.

Course Content:

  • – Module 1: The Edit Polygon Modifier
  • – Module 2: Optimizing Assets
  • – Module 3: Smoothing Groups
  • – Module 4: Modeling a Treasure Chest
  • – Module 5: Intro to Spline Modeling
  • – Assignment #1: Use Spline to Model Pawn
  • – Assignment #2: Use Spline to Trace Sports Logo
  • – Module 6: Modeling Link’s Shield
  • – Final Assignment: Model a Fancy Chair
  • Sub-Division Modeling – Beginner Series Volume 4

Subdivision modeling is a technique used to create high-detail models that can be transferred to low-poly models in game engines. This course will teach you the foundational high poly modeling skills required to succeed in your career.

The next step to creating beautiful 3D modeling is learning Sub-D modeling. You need to know how to make a high poly model to make those impressive models you see in games. This course teaches you the foundation to understand how to tackle this very complex workflow. Follow along with the assignments and exercises, and you will gain solid ground in this technique.

Course Content

  • – Module 1: Intro to Subdivision Modeling
  • – Module 2: How You Model Dem Shapes?
  • – Assignment #1: Add Control Loops to Treasure Chest
  • – Module 3: Modeling Complex Objects
  • – Assignment #2: Model a Complex Object
  • – Module 4: Modeling a Laser Thermometer
  • – Bonus Chapter: Zbrush High Poly Dynamesh/Boolean Workflow
  • – Final Assignment: Model a Small High-Poly Prop
  • Intro to Texturing – Beginner Series Vol. 5

Learn the ins and outs of texturing for games with this comprehensive course.

From the basics of unwrapping and material setup to a working knowledge of the texturing process in game engines and pipelines. Master the foundations of unwrapping, baking, and texturing in Substance Painter and gain the skills used by professionals in game studios.

Course Content

  • – Module 1: Intro to Unwrapping
  • – Module 2: Unwrapping An Arcade Cabinet
  • – Assignment #1: Arcade Cabinet
  • – Module 3: Intro to Baking
  • – Module 4: Advanced Unwrapping and Baking
  • – Module 5: Introduction to Texturing in Substance Painter

Features

  • Short, easy-to-consume videos for maximum memory retention.
  • Learn what is being taught in inexpensive college programs for a fraction of the cost.
  • Practical assignments throughout the course to put into practice what you’ve learned.

Take advantage of this opportunity to learn from experienced industry professionals and build a robust portfolio that will open doors to a fulfilling career in the game art industry.

Enroll in the Game Arts Academy Complete Beginner Series Bundle today and start your journey to success!

Watch online or Download for Free
01. Introduction to 3D Modeling

01. 1 Introduction to 3D Modeling – What is 3D Modeling
02. Careers In Games
03. The Basics of 3D Design
04. Breakdown of a 3D Model
05. High Poly vs. Low Poly

02. Introduction to 3DS Max Interface

01. 1 Introduction to 3D Modeling – Intro to The Interface
02. Setting Up 3DS Max
03. Units in 3DS Max

03. 1 Introduction to 3D Modeling – The 3DS Max Viewport

01. Viewport Navigation
02. Viewport Hotkeys
03. Viewport Customization

04. 1 Introduction to 3D Modeling – Working with Primitive Objects

01. Creating a Cube
02. Creating other Primitives
03. Shading Modes
04. Manipulating Objects
05. Cloning and Saving Scene
06. Milestone Assignment

05. 2 Basic 3D Modeling – Modifiers and Sub-Objects

01. The Align Tool
02. Intro to Modifiers
03. Working With Sub-Objects
04. Basic Modeling Tools

06. Basic 3D Modeling – Model a Game Crate

01. Setting Up
02. Modeling the Planks
03. Modeling the Diagonal Planks
04. Copying the Sides
05. Finishing the Crate

07. 2 Basic 3D Modeling – Modeling a Barrel

01. Setting up Reference Planes
02. The Initial Shape
03. Adding details 1
04. Adding details 2
05. Milestone Assignment Model an Oil Barrel

08. 2 Basic 3D Modeling – Modeling a Dresser

01. Basic Shape
02. Modeling Drawers
03. Adding Details 1
04. Adding details 2
05. Adding Handles
06. Adding Legs
07. Milestone Assignment Model a Nightstand

09. 3 Editing Polygons – Modifiers and Sub-Objects

01. Swift Loop, Ring Connect, Cap, Shift Drag
02. Remove edges, Constraints, Create
03. Collapse, Slice, Cut, Smooth, Planar
04. Relax, Selection types, Selection Sets

10. 3 Editing Polygons – Optimizing Assets

01. Optimizing a Table
02. Optimizing a Cylinder
03. Optimizing an Arch
04. Optimizing a Dresser

11. 3 Editing Polygons – Smoothing Groups

01. What are Smoothing Groups
02. Smoothing Groups Explored
03. Smoothing Groups Game Prop
04. Smoothing Group Practice

12. 3 Editing Polygons – Introduction to Splines

01. Introduction to Splines
02. Using the line tool
03. Editable Spline
04. Modeling a Wine Glass
05. Modeling a Chain Link
06. Milestone Assignment – Modeling a Spline Pawn
07. Milestone Assignment – Spline Logo

13. 3 Editing Polygons – Modeling Link’s Shield

01. Setting Up
02. Drawing the spline
03. Adding bolts and details
04. Adding Edges
05. Detailing the Bolt Holes
06. Adding Control loops
07. Optimizing Polygons
08. Modeling the Wood
09. Modeling the Shield Details
10. Modeling the Bird
11. Finishing Touches

14. 3 Editing Polygons – Modeling a Treasure Chest

01. Blocking out the shape
02. Adding Cuts
03. Extruding The Frame
04. Modeling the Boards
05. Modeling the Corners
06. Adding Bolts
07. Modeling the Front Latch
08. Modeling the Handles
09. Chamfers
10. Final Render
11. Milestone Assignment – Fancy Chair

15. 4 Subdivision Modeling

01. How it Works
02. Sub-D on Curved Surfaces
03. Sub-D Tips and Tricks
04. Inside and Outside Corners

16. 4 Subdivision Modeling – How you Model Dem Shapes

01. Ball Joint
02. Bracket
03. Philips Screw
04. Piston
05. Joining 2 Cylinders

17. 4 Subdivision Modeling – Modeling Complex Objects

01. Getting Started
02. Starting with Primitives
03. Combining Primitives
04. Modeling the Wings
05. Adding Control loops
06. Adjusting Topology
07. Finishing up
08. Milestone Assignment – Complex Object

18. 4 Subdivision Modeling – Modeling a Laser Thermometer

01. Setting up reference planes
02. Blocking out the Basic Shape
03. Extruding the back
04. Extruding the Front
05. Refining the basic shape
06. Extruding the Back (Again)
07. Cutting in Details
08. Extruding the Laser
09. Creating the Creases
10. Modeling the Trigger
11. Screen Blocking
12. The side detail
13. The Buttons
14. The Front Holes
15. Separating the handle
16. Modeling the Divot
17. Adding Control Loops
18. Zbrush Dynamesh Workflow
19. Milestone Assignment – Small Prop

19. 5 Intro to Texturing – Introduction to Unwrapping

01. Introduction to the Material Editor
02. Basic Texturing
03. The UV Unwrap Modifier
04. Stitching and Packing Objects
05. Unwrapping Cylindrical Objects

20. 5 Intro to Texturing – Texturing an Arcade Cabinet

01. Project Introduction
02. Unwrapping the Side
03. Unwrapping the Trim
04. Unwrapping the Center
05. Unwrapping the Console
06. Packing UVs
07. Setting Up for Texturing
08. Texturing Process
09. Creating Materials for Buttons
10. Milestone Assignment – Texture your own Arcade Cabinet!
Texturing_Arcade_Cabinet
Unwrapping Arcade Cabinet

21. 5 Intro to Texturing – Intro To Baking

01. Making the High Poly
02. Bake Settings
03. Baking and Normal Maps
04. Normal Map Workflows
05. Fixing Skewing

22. 5 Intro to Texturing – Advanced Baking

01. Creating a Low Poly Mesh
02. Smoothing Groups and Naming
03. Unwrapping Best Practices
04. Unwrapping the Fire Hydrant
05. Manually Packing UVs
06. Baking in Substance Painter

23. 5 Intro to Texturing – Texturing In Substance Painter

01. Gathering Reference
02. Painter Overview
03. Blocking Materials
04. Color and Tone Variation
05. Dust, Wear and Details
06. Height and Smaller Details
07. PBR Validation Check
08. Export

[Udemy] 3D Studio Max for Beginner Game Artists by Eddie Faria.7z.rar

[Udemy] 3D Studio Max for Beginner Game Artists by Eddie Faria_Subtitles.7z


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