La composición, los colores y la iluminación son las claves para conseguir que un escenario 3D cobre vida. Por medio del set dressing, no solo podrás decorar…
Tag: maya
Here’s my latest tutorial – the biggest yet by a landslide – on how to create a character with PBR textures for a AAA game production. Along…
This tutorial by veteran artist Marc Brunet covers the entire creation of a game character. The full tutorial series runs at a little over 9h30 hours and…
This tutorial covers my thought process and general work-flow techniques when creating environment concept designs. This 60 minute time-lapse video follows the complete creative process, from the…
A Beginner’s Course that teaches the fundamentals of 3D Modeling using the latest version of Autodesk Maya. Details: _Fully Narrated Instructional Videos with step by step instructions…
In this DVD, Instructor Matt Skonicki takes you through the full “gamut” of compositing a CG monster into a live action scene using Maya and NUKEX. Matt…
Watch as author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. This course covers basic design,…
Esse é o curso para você, que quer trabalhar com 3D, tem um pouco de conhecimento acerca do After Effects, mas não tem domínio de interface 3D.…
Todas as aulas serão on-line e ao vivo, via GotoMeeting. E também estará gravada em uma pagina especial para os alunos assistirem novamente por tempo indeterminado. Esse…
Nuke Compositing for 3D artists is the perfect course for anyone who works with 3D renders. This includes lighting artist, and FX artists that want to composite…
This course is all about exploring production-level shot lighting techniques to create beautiful, realistic and faithful lighting. There are some some fundamentals techniques that can help and…
An introduction to Python and how to use it within Maya. Moderate rigging experience is recommended. Topics Covered: 1)Python basics 2)Auto-rig basics 3)Proper scripting pipeline 4)Commonly used…