Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya Portraying a characterβs personality when…
Tag: maya
What Will I Learn? Hard Surface Tools and Techniques Subdivision workflow Edgeflow control Proper Topology Material Setup Studio Lightning Rendering Requirements A basic understanding of the Maya…
Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus…
LEARN MAYA QUICKLY AND EFFICIENTLY This course will be a bit different than most of our courses. In this course, we will focus on how to switch…
Learn to create a futuristic vehicle with ZBrush, Maya and Substance Painter Beyond the ships that Tesla or NASA may be developing today, in the world of…
Learn to tell short animated stories to share with the world Any audiovisual project goes through a series of phases before reaching a final product. These are…
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on…
What Will I Learn? Create any type of Clothing Create Props for Characters Utilize their own avatars and models inside of MD Export Animated Cloth Simulations Render…
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks…
When you first start out, the process of painting and shading skin in CG can be a daunting undertaking, riddled with both technical and artistical challenges. Too…
There are basic principles involved in creating a solid walk cycle for production that every animator should learn. This 3-hour workshop by Stephen Cunnane, an animator for…
This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D…