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From Marvelous Designer to ZBrush – the Missing Link by Aleksandr Kirilenko

Release date:2020

Duration:15 h 15 m

Author:Aleksandr Kirilenko

Skill level:Beginner

Language:English

Exercise files:Yes

This tutorial provides a comprehensive guide on how to create digital clothing, covering the entire process from start to finish. Using Marvelous Designer (v9) as the starting point, we’ll focus on the crucial link between MD and ZBrush, which is a clean and retopologized mesh.

We’ll delve into the basic tools and modeling concepts in Topogun, which can be applied across different 3D applications. We’ll explore modeling principles that ensure a clean and accurate surface, which is easily modifiable and sculptable in later stages.

Next, we’ll move on to ZBrush, where we’ll use topology and the foundation we created in MD to create believable and convincing clothing. We’ll pay attention to every detail, ensuring precision, accuracy, esthetical consistency, and beauty.

Finally, we’ll examine the model in Marmoset Toolbag 2 to check the results. Although we’ll be using 3Ds Max and Topogun 2 throughout the modeling stage, most of the tools and their equivalents can be found in other applications like Maya, Modo, Blender, etc.

The key takeaway from this tutorial is the importance of the stage between MD and ZBrush, which largely determines the final results. By using this efficient approach, we can achieve precision, accuracy, consistency, and beauty in our digital clothing creations.

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01. Intro
02. Marvelous 1
03. Marvelous 2
04. Marvelous 3
05. Marvelous 4
06. Retopology In MD 1
07. Retopology In MD 2
08. Topology Clean Up 1
09. Topology Clean Up 2
10. Topogun Clean Up 1
11. Topogun Clean Up 2
12. Topogun Clean Up 3
13. Topology Clean Up 4
14. Topology Clean Up 5
15. Modifying Geometry Before ZBrush 1
16. Modifying Geometry Before ZBrush 2
17. ZBrush Projections And Clean Up 1
18. ZBrush Projections And Clean Up 2
19. ZBrush Projections And Clean Up 3
20. ZBrush Projections And Clean Up 4
21. Getting Ready For Sculpting
22. Sculpting 1
23. Adding Detail By Modifying The Garments In MD
24. Sculpting 2
25. Sculpting 3
26. Sculpting 4
27. Sculpting 5
28. Making The Strips 1
29. Making The Strips 2
30. Making The Strips 3
31. Constructing Additional Elements 1
32. Adjusting The Strips
33. Elements Sculpting 1
34. Elements Sculpting 2
35. Elements Sculpting 3
36. Fixing The Forms And Silhuette
37. Creating Thickness On The Garments 1
38. Creating Thickness On The Garments 2
39. Constructing Additional Elements 2
40. Constructing Additional Elements 3
41. Elements Sculpting 4
42. Elements Sculpting 5
43. Seams 1
44. Seams 2
45. Creating Fine Detail Using Substance Painter
46. Seams 3
47. Final Touches
48. Areas To Watch Out For After MD
49. Closing
[Artstation] From Marvelous Designer to ZBrush – the Missing Link by Aleksandr Kirilenko_Subtitles.7z
[Artstation] From Marvelous Designer to ZBrush – the Misssing Link by by Aleksandr Kirilenko.7z.rar


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